Fighter
Base Class: Fighter

its a silent night 
there is a heavy fog cloud
as a man is being mugged the bandit hear a loud noise of someone falling behind them
"oh is there?"
they see 2 shining red eyes as they point their knifes towards him
"DON`T COME ANY CLOSER"
this is the criminals last words as his head is chopped of in a single swing
and as the fog disperses the man sees no one there


you learned the way of the sword
now you shall use it with care

SIlent/Sneak attack

you learn the ways of silence
you may have profency bonus and sneak attack
2d6

Fast

Starting at 7th level, you can add your proficiency bonus Dexterity check you make that doesn’t already use your proficiency bonus.

In addition, when you make a running long jump, the distance you can cover increases by a number of feet equal to your dex modifier.

Killer insticts

at level 10th you have mastered 
Your eyes start glowing.
and you have more power
You may add expertise to perception acrobatics and stealth
and now every attack deal +1d4 of damage

Superior Critical

Starting at 15th level, your weapon attacks score a critical hit on a roll of 18–20.

Survivor

At 18th level, you attain the pinnacle of resilience in battle. At the start of each of your turns, you regain hit points equal to 5 + your Constitution modifier if you have no more than half of your hit points left. You don’t gain this benefit if you have 0 hit points.

Killer Sword´S Man Image

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