Base Class: Fighter
its a silent night
there is a heavy fog cloud
as a man is being mugged the bandit hear a loud noise of someone falling behind them
"oh is there?"
they see 2 shining red eyes as they point their knifes towards him
"DON`T COME ANY CLOSER"
this is the criminals last words as his head is chopped of in a single swing
and as the fog disperses the man sees no one there
you learned the way of the sword
now you shall use it with care
SIlent/Sneak attack
you learn the ways of silence
you may have profency bonus and sneak attack
2d6
Fast
Starting at 7th level, you can add your proficiency bonus Dexterity check you make that doesn’t already use your proficiency bonus.
In addition, when you make a running long jump, the distance you can cover increases by a number of feet equal to your dex modifier.
Killer insticts
at level 10th you have mastered
Your eyes start glowing.
and you have more power
You may add expertise to perception acrobatics and stealth
and now every attack deal +1d4 of damage
Superior Critical
Starting at 15th level, your weapon attacks score a critical hit on a roll of 18–20.
Survivor
At 18th level, you attain the pinnacle of resilience in battle. At the start of each of your turns, you regain hit points equal to 5 + your Constitution modifier if you have no more than half of your hit points left. You don’t gain this benefit if you have 0 hit points.
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