Druid
Base Class: Druid

Foresterra and the Natura

Forresterra is the continent representing the element of Nature and is home to the people of Lilac. The Natura Live in dense forests and Jungles, Most of their lives are spent within the boundaries of their Forrest home. The Natura are excellent caretakers and worship life to the fullest, Yet their life within the forests gives them a very wild nature. The People of Forresterra are known for their healing and connection to Animals and Nature, As it is known as the continent of life

the Natura are masters of nature, specializing in anything forest and plant. Their most incredible feet is their ability to go into a trance "Predators Instinkt", making these people more agile and way more dangerous. 

Martial Weapons Proficiency

When you choose this circle at 2nd level, you learn the ability to wield martial weapons. 

Weapon catalyst.

When you choose this circle at 2nd level, you learn the ability to cast spells true any weapon.

Predator's Instinkt

In battle, you can Activate Predator's Instinkt as a bonus action giving you the following attributes. 

  • You gain an extra +2 AC
  • When you make a melee weapon attack using dexterity, you gain a bonus to the damage roll that increases according to your proficiency bonus
  • You have an advantage on dexterity checks and dexterity saving throws

While Predator's Instinkt is active you cannot cast spells until it ends. 
Your Predator's Instinkt lasts for 10 minutes. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your Activate Predator' on your turn as a bonus action. 

Once you have used Predator's Instinkt you must finish a long rest before you can use it again.

 

Forresterrian Knowledge

Choosing the circle of the Natura gives you insight into Forresterrian teachings and knowledge.
-you gain proficiency in Nature, medicine, and survival checks

Rooted

as a bonus action, you can activate the rooted ability, granting you the following skill.

Starting at 5th level, you gain the ability to create a connection of roots below you as a bonus action. When cast, the roots below you will follow you to a distance of 120ft for a period of 10 minutes. The roots will not follow however when the caster isn't on solid ground.

Whenever the caster uses this ability again, however, they will be directly teleported back to the place they originally cast the ability. this ability will not work when it's blocked by any magical effect.
You can use this skill in both stages until expanding a usage slot.


Once you have used rooted you must finish a long rest before you can use it again.

Master Natura

10th-level Circle of the natura 

As an action, you harness the power of plants and command it to your will. Every plant in your area reacts to your call to fulfill a certain task.

When cast, you must specify which plants you wish to command, the dm can then determine if any of the specified plants exhibit your current location 

Plant structure. You command plants to form any structure of a maximum of 20 feet, the desired plants will bend slowly into the commanded shape. When you activate this command as an action, it will at least take one full round for the structure to be completed. Any creature within its radius can take an attack option against the forming plants which will have a hit dc equal to your spell modifier. When hit, the forming of plants will instantly cancel.

Whenever a structure is completed, it will linger for 10 minutes, until dispelled or hit by a weapon or spell attack. 

plant Storm. You command plant life around you to attack your foes in sight within an area of 15 feet, any sharp plants in your area will react to your call and engulf your targets in a swirl of sharp and thorny plants. The targeted creature must make a constitution saving throw equal to your spell save dc, or take 4d8 slashing damage.

Plant blessing. You command plant life around you to bless any selected creature within 30ft, flowers will grow around your allies and give them resistance to any elemental damage received. After being hit by an Elemental attack, the flowers dissipate. The effect will last for 10 minutes or until dispelled. 

Nature’s Sanctuary

When you reach 14th level, creatures of the natural world sense your connection to nature and become hesitant to attack you. When a beast or plant creature attacks you, that creature must make a Wisdom saving throw against your druid spell save DC. On a failed save, the creature must choose a different target, or the attack automatically misses. On a successful save, the creature is immune to this effect for 24 hours.

The creature is aware of this effect before it makes its attack against you.

Circle Of The Natura Image

Comments

Posts Quoted:
Reply
Clear All Quotes