Sorcerer
Base Class: Sorcerer

You are born, blessed, or cursed by a powerful arcanist or caster of the arcane. Your powers are pulled directly from the source of magic and innate knowledge that fills your blood, building upon the work and intelligence of your ancestry.

Magical Secrets

At 1st level, your connection to the fabric of magic allows you to draw inspiration from many varieties of spellcasting. You learn two spells of your choice from any class. These spells count as sorcerer spells for you. A spell you choose must be of a level for which you have spell slots, or a cantrip. When you gain a level in this class, you can choose one spell gained from this ability and replace it with another spell from any class. You learn an additional spell from this feature at 4th, 6th, 9th, 11th, 14th and 20th level and they count as sorcerer spells for you.

 

Born from the Weave

At 3rd level, the wellspring of magic found in you is deeper than in other sorcerers. You have 2 additional sorcery points. You gain 2 additional sorcery points again when you reach 6th level, and again at 12th and 18th level.

 

Soulfuel

Beginning at 6th level, when you cast any spell of 1st level or higher from your Magical Secrets feature, you can cast it by expending a spell slot as normal or by spending a number of sorcery points equal to the spell's level. If you cast the spell using sorcery points, it requires no verbal or somatic components, and it requires no material components, unless they are consumed by the spell. This can be used in conjunction with Metamagic effects. Furthermore, you can choose an additional metamagic talent to add to those already known.

 

Magic of the Ages

At 14th level your focus and intensity with certain spells increases. When you cast a spell of 1st level or higher, you can choose to spend 3 sorcery points and ignore the concentration requirement if it is a concentration spell, potentially allowing the effect to persist for its' maximum duration. All other aspects of the spell still apply, including range requirements and saving throws. You can only ever have one active effect in use with this ability, and if you cast another spell using this ability, the first spell immediately ends. Until you take a long rest, your maximum number of sorcery points available decreases by 3 for every time you use this ability.

 

Channelling Form

At 18th level your innate magical talent swells within you. As a bonus action, you can spend 6 sorcery points to transform yourself into an arcane-infused form. In this form, you gain the following benefits:

  • You have resistance to all damage except force and psychic
  • You can cast spells without material components as long they do not have a monetary cost or consume material components.

You remain in this form for 1 minute. It ends early if you are incapacitated, if you die, or if you dismiss it as a bonus action.

Magical Secrets

At 1st level, your connection to the fabric of magic allows you to draw inspiration from many varieties of spellcasting. You learn two spells of your choice from any class. These spells count as sorcerer spells for you. A spell you choose must be of a level for which you have spell slots, or a cantrip. When you gain a level in this class, you can choose one spell gained from this ability and replace it with another spell from any class. You learn an additional spell from this feature at 4th, 6th, 9th, 11th, 14th and 20th level and they count as sorcerer spells for you.

Born from the Weave

At 3rd level, the wellspring of magic found in you is deeper than in other sorcerers. You have 2 additional sorcery points. You gain 2 additional sorcery points again when you reach 6th level, and again at 12th and 18th level.

Soulfuel

Beginning at 6th level, when you cast any spell of 1st level or higher from your Magical Secrets feature, you can cast it by expending a spell slot as normal or by spending a number of sorcery points equal to the spell's level. If you cast the spell using sorcery points, it requires no verbal or somatic components, and it requires no material components, unless they have a material cost or the components are consumed by the spell. This can be used in conjunction with Metamagic effects. Furthermore, you can choose an additional metamagic talent to add to those already known.

Additional Metamagic

Additional Metamagic Option

Magic of the Ages

At 14th level your focus and intensity with certain spells increases. When you cast a spell of 1st level or higher, you can choose to spend 3 sorcery points and ignore the concentration requirement if it is a concentration spell, potentially allowing the effect to persist for its' maximum duration. All other aspects of the spell still apply, including range requirements and saving throws. You can only ever have one active effect in use with this ability, and if you cast another spell using this ability, the first spell immediately ends. Until you take a long rest, your maximum number of sorcery points available decreases by 3 for every time you use this ability.

Channeling Form

At 18th level your innate magical talent swells within you. As a bonus action, you can spend 6 sorcery points to transform yourself into an arcane-infused form. In this form, you gain the following benefits:

  • You have resistance to all damage except force and psychic
  • You can cast spells without material components as long they do not have a monetary cost or consume material components.

 You remain in this form for 1 minute. It ends early if you are incapacitated, if you die, or if you dismiss it as a bonus action.

Comments

Posts Quoted:
Reply
Clear All Quotes