Base Class: Monk
They can use sand to increase armor, make better unarmed strikes and deal more damage. They hunt the demons that plague the deserts of Rolab.
Sand Strike
At third level, you gain the Sand Strike ability, it deals 1d6 damage and can knock opponents back if rolling a 19 or 20 to hit.
Sand Healing
At 6th level, you gain the ability to heal yourself. As an action, you can regain hit points equal to three times your monk level. You must finish a long rest before you can use this feature again.
Sand Armor
At 11th level, the sands in your larger bottle begin to swirl around you, you gain +1 to your armor class, bonus increases by one at 15th and 20th levels.
Twice per short rest, as a bonus action, the sands swirl faster, giving all attacks disadvantage until the end of your next turn. Increases by one use at 15th and 20th levels.
Sand Swallow
When you hit with an unarmed strike, you can spend 3 ki points to send sand down their throat which lasts for 10 minutes. As an action, you can recall the sand and the creature must make a CON saving throw 15. If it fails, it is reduced to 0 HP. If it succeeds, it takes 10d10 damage.
The enemy can not be resistant or immune to this damage.
Previous Versions
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Posted Sep 13, 2026A