Fighter
Base Class: Fighter

The torch-bearer is a specialist at fighting with fire learning to wield a torch as a weapon. Bringing light to the battlefield to bolster and guide their allies.

Torch technic

Your skills allow you to fight with a torch. You can wield a torch as a weapon. When you do so you are proficient in the weapon and it deals 1d4 bludgeoning and 1d4 fire damage on a hit.

Torch gesture

You can forgo an attack on your turn to perform a torch gesture. you can make a gesture a number of times equal to your proficiency bonus per short rest.

Saving Throws. 

Some of your Gestures require your target to make a saving throw to resist the effects. The saving throw DC is calculated as follows:

Gesture save DC = 8 + your proficiency bonus + your Constitution modifier 
 Revealing light: You raise your torch high into the air you reveal any hidden creatures within 30ft of you that aren't behind total cover or on another plane
Breath of flame: You can breathe into your torch causing a 15ft cone of fire to jet out in front of you. Creatures in the cone must make a dexterity. A creature takes 3d6 fire damage on a failed save, or half as much damage on a successful one.

Additional gesture

Torch throw: You can throw your torch at a point you can see within 30ft. All creatures within 10ft of the target location must make a dexterity saving throw or take 2d6 fire damage and catch fire. Creatures that are on fire take 1d6 fire damage at the start of their turn and can use an action to put the fire out. 

Guiding light

If your torch is a light you and your allies can not become lost unless by magical means. 

Improved torch

You have developed a method for crafting better torches. You can spend a minute to craft a torch that lasts twice as long. While these torches are lit and in your hands, they shed 10ft of bright light that is unaffected by magical darkness.

Tempered by the heat

You gain resistance to fire damage

Additional gesture

Punishing light: All friendly creatures within 30ft of you can add your Constitution modifier to their damage as fire damage 

One with the flame

As an action, you can light yourself on fire for 1 minute. you take 1d6 fire damage at the start of your turn. Creatures that enter within 10ft of you or start their turn there take 1d6+con modifier on a failed Constitution saving throw. Additionally, you deal an extra d6 fire damage on all attacks.

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