Monk
Base Class: Monk

A monk who follows the Way of the fiery Self believes their body is an illusion. They see their ki as a representation of their true form, a fiery self.

This fiery self has the capacity to be a force of order or disorder, with some monasteries training students to use their power to protect the weak and other instructing aspirants in how to manifest their true selves in service to the mighty.

Arms of the fiery Self

Your mastery of your ki allows you to summon a portion of your fiery self. As a bonus action, you can spend 1 ki point to summon the arms of your fiery self. When you do so, each creature of your choice that you can see within 10 feet of you must succeed on a Dexterity saving throw or take fire damage equal to two rolls of your Martial Arts die.

For 10 minutes, fire surrounds your arms. You determine the fire's appearance, and it vanish early if you are incapacitated or die. While the fire encompasses your arms , you gain the following benefits:

 

  • You can use your intelligence modifier in place of your Strength modifier when making Strength checks and Strength saving throws.
  • You can use the fiery arms to make unarmed strikes.
  • When you make an unarmed strike with the arms on your turn, you have a ranged attack of 30ft and normal unarmed strikes are double the dice half is fire damage
  • The unarmed strikes you make with the arms can use your intelligence modifier in place of your Strength or Dexterity modifier for the attack and damage rolls, and their damage type is fire or any other element (player's choice).

fire Ability (Arms)

 

D1:Ki Restoring strikes:

 

Whenever the fiery arms strike an enemy, you can regain 1 ki point. You can do this twice per short rest

 

D2:Ki Blocking strikes:

 

Whenever the fiery arms strike an enemy, you can make an enemy have disadvantage on their next attack. You can do this once per short rest

 

D3:Astral arm duplication

 

Whenever you land an attack, you can double the damage you deal as more fiery arms barrage the enemy. You can do this once per long rest.

 

D4:Astral arm enhancement:

 

D4:Fiery arm enhancement: During your turn, you can make your fiery attacks have +1d4 to hit for 1 hour. You can do this once per short rest. 

 

D5:Focused block

 

Whenever an enemy strikes you or an ally in you range(10 feet), you can use you reaction to switch the target of the attack to your fiery self and you gain +3 to AC. 

 

D6:Focused reaction

 

Whenever an enemy misses an attack in 10 feet of you, you can use your reaction to strike the enemy. This attack deals an extra d6 of fire damage.

Visage of the fiery Self

6th-level Way of the fiery Self feature

You can summon the visage of your fiery self. As a bonus action, or as part of the bonus action you take to activate Arms of the fiery Self, you can spend 1 ki point to summon this visage for 10 minutes. It vanishes early if you are incapacitated or die.

The fiery visage covers your face like a helmet or mask. You determine its appearance.

While the fiery visage is present, you gain the following benefits.

fiery Sight. You can see normally in darkness, both magical and nonmagical, to a distance of 120 feet.

insite of the fire. You have advantage on intelligence (insight) and Charisma (Intimidation) checks.

Word of the fire. When you speak, you can direct your words to a creature of your choice that you can see within 60 feet of you, making it so only that creature can hear you. Alternatively, you can amplify your voice so that all creatures within 600 feet can hear you.

Astral Ability (Visage)

 

D1:fiery Disguise

 

While the visage is active, your face and body is hidden by the visage to a form of your choice. You can do this once per short rest

 

D2:Astral Darkness

 

fiery blindness: While the visage is active, you can cast the spell blindness.

 

D3:fiery Shield

 

 While the visage is active, physical strikes against you are at a disadvantage since they can be tricked by your flaming body parts.

 

D4:fiery Extension

 

While the visage is active, your fire punch range increases to buy 10ft.

Body of the fiery Self

11th-level Way of the fiery Self feature

When you have both your fiery arms and visage summoned, you can cause the body of your fiery self to appear (no action required). This flaming body covers your physical form like a suit of armor, connecting with the arms and visage. You determine its appearance.

While the flaming body is present, you gain the following benefits.

Deflect Energy. When you take acid, cold, fire, force, lightning, or thunder damage, you can use your reaction to deflect it. When you do so, the damage you take is reduced by 1d10 + your intelligence modifier (minimum reduction of 1).

Empowered Arms. Once on each of your turns when you hit a target with the Arms of the fiery Self, you can deal extra damage to the target equal to your Martial Arts die.

Awakened fiery Self

17th-level Way of the fiery Self feature

Your connection to your fiery self is complete, allowing you to unleash its full potential. As a bonus action, you can spend 4 ki points to summon the arms, visage, and body of your fiery self and awaken it for 10 minutes. This awakening ends early if you are incapacitated or die.

While your fiery self is awakened, you gain the following benefits.

Armor of the flames. You gain a +2 bonus to Armor Class.

flaming Barrage. Whenever you use the Extra Attack feature to attack twice, you can instead attack three times if all the attacks are made with your fiery arms.

fire Mastery

 

D1:Chemical makeover

 

Can change the compounds, materials, atoms, and elements of anything it can touch, including the user and itself. If a human that isn't the user gets transformed, they disintegrate after 1 hour. Must be compounds, materials, atoms, and elements that the user knows. 

 

D2: Math over matter

 

Can apply all principles of math and most principles of science to anything as long you can touch it like dividing the world by 0 or rewind the state of time on an object.

 

D3: Mockery

 

Can copy the target's abilities for 1 hour.

 

D4:The World Revolves around you.

 

You can alter the gravity of yourself and those around you.

 

Other(you choose)

 

You create your own(DM's discretion)

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