Base Class: Ranger
"I bend my bow and you fall."
The archers of Kelerak are known throughout the continent for their skill with a longbow. This powerful weapon is feared by enemy infantry and knights alike, for it has been known to put an arrow through an armored man's thigh and sink it a foot into the horse on which he rides. Some archers are, however, feared in a way that the average archer is not, for they have honed a skill with their chosen bow that seems superhuman. These are the Kelerite Longbowman.
To become a Longbowman, you must have chosen archery as your ranger fighting style.
Credit: Farlandworld.com
Sharpshooter
At level 3, you gain the Sharpshooter feat.
Superior Arrows
At level 7, your base damage with a longbow arrow becomes 1d10. Longbow arrows that you carry count as weighing half as much when you calculate encumbrance.
Whelming Shot
At level 11, once per round, you can declare one of your shots against a target to be a whelming shot. If you hit the target with your whelming shot, the target must succeed on a Wisdom saving throw or be frightened of you for 1 minute or until it takes damage from you. The DC of this saving throw is 8 + your proficiency bonus + your Wisdom modifier. You can use this feature a number of times equal to 1 + your Constitution modifier. When you finish a long rest, you regain all expended uses.
Armor Piercer
At level 15, you may use a bonus action to specify a target. For the next minute or until the target scores a critical hit against you, you gain advantage on every attack roll you make against that target if you attack it with a longbow.
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