Barbarian
Base Class: Barbarian

Following the Path of the Rage-Quitter embraces failure and turns it into immeasurable rage. Unlike tribal barbarians, these warriors can be found amongst civilisation. These barbarians have incredible accuracy with throwing their weapons, though it may seem impractical, they can deal massive damage no matter the method. 

YEET!

Starting when you choose this path at 3rd level, you try to relieve your stress by throwing things. While raging, all weapons you have get a thrown property of 60 feet and deal an extra d8 force damage when you throw them. 

Mountain Brew

Beginning at 6th level, you learn how craft the ancient brew of your clan. You gain proficiency with brewer's supplies if you don't already have it. As an action you may craft Mountain Brew. This drink functions like a potion of speed, takes 10 minutes to prepare, and you regain 1d8 hit-points when you drink it. You can brew 1 of these drinks per long rest.

Intoxicating Presence

Beginning at 10th level, you can use an action to empower a toxic aura that surrounds you. If a creature within 30 feet of you can breath then it must make a Constitution saving throw  or be poisoned for 1 minute. If it fails, the next attack on the creature is done with advantage.

You can do this once per long rest.

Ragequit

Starting at 14th level, when you fail at any saving throw, attack roll, skill check, or ability check you can enter rage automatically without expending a use of rage.

You can do this once per long rest.

Comments

Posts Quoted:
Reply
Clear All Quotes