Base Class: Bard
Bards of the College of Natures Song have learned to hear the song of the animals and wilderness around them . Not quite Druids as the flora of the world does not respond to them but have formed a special bond with the animals around them. Through unable to speak directly with animals they have learned to communicate with their natures song and gain the aide of their friends this way.
These Bards are often found in the hamlets and edges of civilization to act as an in-between for the animals in their home and the ever growing expansion of civilization.
Fauna Spells
Your time with nature has allowed you to learn spells you would not normally have access to. The following spells are added to your spell list: Beast Bond, Beast Sense, Conjure Animals, Dominate Beast, Awaken (Beasts only).
Natures Song
You have learned to play Natures song, a special melody that allows you to communicate with animals around you.
To activate this ability begin to play a musical instrument within hearing range of any number of animals. make a Performance check, the DC of this check will change depending on the type of animal you are trying to speak with. On a success you gain the effects of the speak with animals spell. On a failure you can not attempt to sing natures song to those animals again until you complete a long rest.
Beastly Inspiration
You natures song can also impact the people around you although in a different way. Whenever you give your bardic inspiration it gains one of the following effects.
Tooth & Claw: If this bardic inspiration is used to augment a attack roll you may also add half the inspiration amount rounded down to the damage.
Animal Instinct: If this bardic inspiration is used to augment a Wisdom or Dexterity ability check or Saving through you may also add half your proficiency bonus
Call of the Wild
At 6th level your Natures song has become so strong it can actually summon creatures to come to your aide in combat. You learn the spell Conjure Animals, it is always prepared and does not count against your number of learned spells. In addition you may cast this spell without expending a spell slot twice per long rest. When you use this ability to cast this spell the summoned creatures gain additional HP equal to a roll of your inspiration dice.
Guardian of Nature
Once per day as an action you may summon a Unicorn to aide you in battle. it takes its turn immediately after yours and is able to communicate with you telepathically. They obey any commands that you issue to them (no action required by you). If you don't issue any commands to them, they act on their own will.
If you at any point have no uses of your bardic inspiration or if you fail a performance check the unicorn returns to the astral plane.
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