Base Class: Sorcerer
The true flame Disciple is a rare and dangerous type of scorcerer, their connection to the weave so wild and strong that almost all magic is overpowered by the casting.. all but one kind anyway! Evocation; the magic of fire, explotions, and raw magic is the only type of magic a True Flame can use.. but they are what you fear, as they can never stop their connection to the weave, forever able to cast.
Path of True Flame
A true flame Sorcerer has the special ability of being connected to the weave in a way beyond any other caster, their very being filled with it. At lvl 1; the true flame can only cast Evocation magic, unless a DM allows special spells from other magic types. However The true flame gains unlimited castings of this magic at once per turn.
Body of Mystra
Magic flows through your body in high doses, your connection to the weave is so strong that it is far different then your species. When casting a minor glow appears in your eyes fitting the spell you cast (Blue for ice, red for fire, white for magic, etc).
lvl 1; gain resistance 1 to fire damage.
lvl 3; gain resistance 3 to fire and 1 to magic. You gain the ability to sit in non magical fire with no damage taken.
lvl 6; gain resistance 3 to fire and 3 to magic. You can now eat non magical flames for 1/2 a meal and spending 1 sorcerer point allows all fire magic to heal you instead of harm you for one turn.
Weave eater
Starting at 6th level, When you cast a spell with the magic or fire type, you add your Charisma modifier to one damage roll of that spell. You may also spend 1 sorcery point to negate spells of the magic & fire catagory aimed at yourself for 1 IG hour.
The Elemental's Duty
Your body is so used to the magic now that your form gained some of the strength of the elementals.. and possibly more.You have a choice: the pact or the weave!
The Pact allows you to make a deal with devil's & demons, gaining a special ability of your flame that causes all flames to be the dreaded Banefire; a deadly daemon flame that is 1/2 necrotic damage and 1/2 fire damage. This harms undead without healing them. Gain infernal or abyssal as a language.
The Weave enhances your flames & magic itself, allowing you to drain magic around you naturally. You gain 10 resistance to all magic, but take 1d10 damage when dispelled or anti magic is used on you. Your flesh gains resistances to 3 damage to all physical sources. Gain the ability to speak to Fire elementals, Ignan.
True Form
You have done it; your connection to the weave has finally come to its full strength. You choose to become immune to fire or magic damage but lose all resistance to the other.
True flame's form: You can cause a 60 foot light to come from your body at will, immunity to fire damage, -25% resistance to cold magic, fire magic heals 1/4th the damage taken. Your body gains the look and feel of flames. This turns off if dispelled or damaged more them 50% of your HP by cold magic.
True magic's form:100% resistance to magic type damage, lose need to eat or drink. You may cause Wild magic to appear in a 30 foot circle in front of you anywhere you wish in 70 ft radius. 1/encounter. Any magic cast in this area has a 50% chance to randomly change to another spell or effect or even backfire in Dm discretion. This can do anything from heal someone, to turn you into a pig for a limited time. Reccomended use of http://dnd5e.*******.com/sorcerer:wild-magic
True flame's form
You can cause a 60 foot light to come from your body at will, immunity to fire damage, -25% resistance to cold magic, fire magic heals 1/4th the damage taken. Your body gains the look and feel of flames. This turns off if dispelled or damaged more them 50% of your HP by cold magic.
True Magic's Form
100% resistance to magic type damage, lose need to eat or drink. You may cause Wild magic to appear in a 30 foot circle in front of you anywhere you wish in 70 ft radius. 1/encounter. Any magic cast in this area has a 50% chance to randomly change to another spell or effect or even backfire in Dm discretion. This can do anything from heal someone, to turn you into a pig for a limited time. Recommend use of http://dnd5e.*******.com/sorcerer:wild-magic