Base Class: Warlock
Your patron is the remnants of a long dead primordial entity that has bonded to you. As it's lingering essence passes through the ether, it leaves a piece behind to protect its contract and to learn more of the world it cannot be in. This patron lacks a true form, but is instead reality warping power bonded to an adventurer. Patrons of this manner lack a true conscience and only manifest in the warlock's mind to express their wishes. The relationship between warlock and patron is often blurred to resemble two voices in one head. These voices do not necessarily always oppose each other as the patron simply wishes to exist for as long as possible. The patron may provide ancient knowledge or imbue the host with unnatural abilities.
Expanded Spell List
The Astral Essence bonded to you lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Astral Essence Expanded Spells
| SPELL LEVEL | SPELLS |
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1st |
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2nd |
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3rd |
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4th |
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5th |
Ethereal Effect
The immediate effects of your bond are subtle to most. Something deep within is starting to emerge. When picking this subclass at first level, you learn to speak primordial and one additional language of your choice. You also gain the thorn whip cantrip (rather than a plant, perhaps it is made of some ancient forgotten material) or one additional cantrip of your choice. This cantrip is a warlock spell for you and uses your charisma. Additionally, when viewed under the spell Detect Magic, your form glows with a faint ethereal magic.
Lingering Essence
At first level, the last remnants of your patron's presence leaves you the knowledge on how to use weapons to defend yourself. You gain proficiency with martial weapons and shields.
Contractual bonds
At first level, your patron's essence emerges from your body like a second skin that warps your form into something long forgotten. You learn Mage Armor as a first level spell. This spell does not count against your known warlock spells. You can cast this spell at will without the use of components or spell slots. Additionally, the spell uses your charisma modifier rather than your dexterity.
Primordial Choice
Starting at sixth level, the Bond of your patron on your form grows to allow additional abilities. When you cast mage armor or when mage armor is in effect, use a bonus action to choose from one of the three following effects. Each effect lasts for one minute and you can only have one effect active at a time. You can make a choice a number of times equal to your proficiency bonus and you gain all uses back on a long rest.
-Choice of the forgotten beast
-A creature unfamiliar to the modern world takes hold in your mind and wills you to fight on.
-Your form develops natural weapons (you choose the form) in place of your hand. This weapon deals 2d6 force damage and is considered proficient. Like your armor, these weapons use your charisma for attack and damage rolls. As a bonus action on each of your turns, you can make an additional attack that deals 1d6 force damage. If you take the pact of the blade option, you can choose to manifest this natural weapon as your pact weapon and can summon at any time. However you do not gain the additional bonus action attack unless you activate this choice.
-Choice of the stalwart memory
-Your patron and bond are made of the toughest materials and do not break easily.
-You gain resistance to bludgeoning, piercing, and slashing damage. You also gain adv on constitution saving throws and concentration checks
-Choice of the Lost time
-Connecting to an ancient force as you have, time begins to have less hold over your form. As the world slows around you, the bond you share becomes clearer.
-You gain advantage on dexterity saving throws and your movement speed is doubled. Additionally, difficult terrain has no effect and you do not provoke opportunity attacks.
Expanded Bond
At tenth level, your exposure to the primordial essence permanently boosts your form.
- Your constitution score increases by 2 to a maximum of 20
- You gain a +1 to your AC. This Increase is also added to your mage armor ability.
Ancient Realization
At fourteenth level your bond with your patron blurs the lines between essence and person.
-For one minute, your form becomes blurred and semi transparent with an ethereal glow as you are semi transported to the astral plane. You gain resistance to magic and attacks against you have disadvantage. You can additionally see on both the ethereal and regular plane. You may use this ability once per long rest.
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