Base Class: Barbarian
Some barbarians find themselves fueled by killing. The path of the Blood Rage Barbarian is to expand upon that.
Blood Rage
Starting when you choose this path at 3rd level, your rage is more so fueled by blood shed. When ever you cause a creature to fall unconscious you gain 10ft of movement for that turn and may make a free melee attack against any opponent in range. Limited to once per round.
At 10th level you may make a full melee attack action, instead of just one melee attack. This can be done an amount of times equal to profiency bonus per short rest.
Blood Shed Armor
Beginning at 6th level, after a creature you have harmed during your current rage, falls unconscious you gain temporary health equal to the overflow damage it received minimum of your Strength modifier. This Health does not stack with its self (Though you can replace its self) but may stack with other temporary Health. This temporary health goes away at the end of your rage.
Blood shed armor expansion
At 10th level, When you receive temporary health from the Blood Shed Armor feature, it is doubled if you do the final attack. additionally you may convert any temp hp from this feature to actual hp with an Action.
Blood Fueled Swing
Starting at 14th level, when a creature on the field within 30ft of you (including you) falls unconscious you may spend your reaction to move up to 1/2 your movement and make an attack action.
Comments