Base Class: Monk
Created by Prince Derendil. The Way of the Civilized beast Allowed him to control his quiggoth powers and use them to his advantage.
Dying Breath
Starting when you chose this tradition at 3rd level. If you are 10 HP or fewer you may use a Ki point to enter a wounded fury. Allowing you to channel the chaos, anger, and pain of combat. When you make an unarmed strike you may choose to either have advantage on your attack roll or do an extra d6 damage. you must choose before you roll your first die. The wounded fury ends if you go above 10 HP or die.
Beast Sense
If you do not have darkvision, you gain 30 feet of darkvision. If you already have darkvision, its range increases by 30 feet.
Your wisdom modifier is doubled on all wisdom-based skills and saving throws.
Your base climbing speed is equal to your walking speed.
Eye of the Hurricane
As an action, you may enter a moving meditation, creating a 10ft radius sphere around you. Whenever a creature enters the sphere or starts its turn within its radius, you may spend 1 ki point to have them make a Wisdom saving throw against your Ki save DC. On a failed save, that creature takes 1d6 psychic damage per Monk level you have attained, or half as much on a successful save. The meditation requires concentration, and the effect dissipates if you break concentration. If you move or attack or take any other action other than maintaining your concentration, the effect ends. Anyone making a ranged attack (spell or weapon-based) at you while the sphere is in effect has disadvantage on the attack role.
The Beast Within
Once per long rest, as an action, you may spend 8 Ki points to transform yourself into a beast of raw power and energy. While transformed, you gain the following benefits:
- Your Str and Dex modifiers are doubled
- You are immune to charmed, and frightened
- Your darkvision increases by 60 ft
- You are resistant to non-magical slashing, piercing, and bludgeoning damage
- Your unarmed strikes do an additional 1d8 of damage
- The first time you take damage that would reduce your HP to less than 1, your HP are reduced to 1 instead.
These effects last for 1 minute, after which you gain 1 level of exhaustion.
Claws
Your unarmed strike does increased damage. If it currently does 1d4 damage, it does 1d6 instead. If it currently does 1d6 damage or more, it does 1d8 instead.
Superior Claws
Your unarmed strike does increased damage. If it currently does 1d6 damage, it does 1d8 instead. If it currently does 1d8 damage or more, it does 1d10 instead.