Paladin
Base Class: Paladin

When you take this oath you swear to protect the earth from harm from devils, demons, and any other creature that would do it harm

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Sink Earth. As an action, a 30-foot cone of earth (on a place with some sort of earth like dirt, sand, rock, etc) in a place of your choosing that you can see becomes like quicksand, and any creature in that area's speed is decreased to 0 and to get out they have to succeed on a DC 10 strength roll after 2 rounds you are up to your waist in sand and have to succeed on a DC 15 strength roll and after 3 turns they are up to their neck in sand and they have to succeed on a DC 20 roll and after 4 rounds they are completely buried in sand and need someone else to help them out (it can survive for a number of rounds equal to its Constitution modifier (minimum of 1 round), after that amount of time the creature becomes unconscious and if they are still suffocating after that they die. After you use this you have to have to take a long rest before using it again.

Earth Weapon. As a bonus action, you can summon a weapon of your choosing made of earth that does the same amount of damage as that weapon but the damage type is changed to bludgeoning and is counted as a magical attack. You can use this action 3 times before you need to take a long rest to get them back.

Oath spells

Oath spells

PALADIN LEVEL SPELLS

3rd

Catapult, Magic Stone

5th

Earthbind, Maximilian's Earthen Grasp

9th

Heat Metal, stone shape

13th

Erupting earth, stoneskin

17th

wall of stone, transmute rock

Aura of Earth

Starting at 7th level, as an action, you can make 5 rocks come out of the ground and surround you and and in a 15 foot radius starting on you which does [roll]6d4[/roll] bludgeoning damage and lasts for 1 minute with concentration. when a creature enters the radius or starts their turn in the radius they take the damage.

 

at 10th level damage increases to [roll]8d4[/roll].

at 15th level damage increases to [roll]10d4[/roll].

at 20th level damage increases to [roll]12d4[/roll].

Move Earth

Starting at 15th level, you can dig through the earth with your hands at extraordinary speeds and you can not suffocate while in sand, dirt, or stone. In sand and dirt, you can move 20 feet while burrowing and in stone, you can move 10 feet. at 20th level that speed multiplies by 2.

Natures Gift

At 20th level the earth and nature bend to your will. as an action, you can make two trees animate for 10 minutes (600 Rounds) (Awakened Tree stat block) twice every long rest.

you can also call forth vines or thorny vines which deal 1d8 piercing damage every turn they are touching one thorn, it increases by 1d8 every other thorn they are touching, and they disappear after 2 hours, you can use this 4 times every long rest.  (for medium creatures the average is 14, thorns poking and for small it is around 8, large is around 20 depending on the creature tiny is around 4

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