Base Class: Sorcerer
You manipulate the fabric of the Weave of Magic with your innate powers to create blasts, barriers, and wards that most cannot fathom. From short range blasts, to defensive fields and transportation magic, Force Bloods are too versatile and unique to be predicted, using a unique combination of melee combat and spellcasting.
Force Bash
At 1st level, you gain the ability to create close-range blasts of force to harm your enemies while pushing them away from you. As an action you can make a melee spell attack against a creature within your reach. The attack uses your Charisma modifier for damage rolls, and does 2d6+Charisma force damage (3d6 at 5th level, 4d6 at 11th, and 5d6 at 17th level) as well as pushing the target back 5 feet. This force blast can be subjected to your Metamagic feature at level 3, and uses the same cost requirements as a first level spell for Metamagic.
Forcified Resilience
At 1st level, the force of the Weave flows through your body like a conduit, causing the unseen physical traits of your force-controlling powers to emerge. At 1st level, your hit point maximum increases by 2 and increases by 2 again whenever you gain a level in this class.
Additionally, when you aren’t wearing armor, your AC equals 10 + your Dexterity + your Charisma modifier.
Force Barrier
Starting at 6th level, your ability to create pockets of force materializes in defensive maneuvers. As a bonus action you can create a 15 foot sphere centered on yourself. Friendly creatures (a number up to your Charisma modifier) within the sphere have half cover. You can keep this effect active for one minute. The effect ends early if you move from your space or become unconscious or incapacitated. You can use this a number of times equal to your proficiency bonus per Long Rest.
Transport Disk
At 14th level, you gain the ability to sprout a pair of dragon wings from your back, gaining a flying speed equal to your current speed. You can create these wings as a bonus action on your turn. They last until you dismiss them as a bonus action on your turn.You can create (and dismiss) a flying force disk as a bonus action to gain a flying speed equal to your current walking speed, or half if you expand the disk to a 15 ft square to carry your companions. The disk can only last for an hour at a time.
Force Mastery
Beginning at 18th level, your total mastery of force empowers your capabilities, giving you the following benefits.
• Your Force Blast rolls a critical hit on a 19 or 20 on the die.
• Your unarmored AC increases by 1
• You may move at full speed when using your expanded Transport Disk
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