Sorcerer
Base Class: Sorcerer

While other spellcasters use flashing explosions to become a menace on the battlefield, Mirrored soul sorcerors are known for taking away an enemies abilitys, and using it for their own to completely neutralise them in combat

if a mirror is a window into another world it's no surprise that the mirrored soul sorcerers emerged in mourier in the middle of the lakian wastes is the great mirror a section of sand superheated by something in the past to create plateau of crystalline brilliance wasters living near it believe it to be haunted but that's not technically true the other side of the mirror is home to a parallel reality hollowed by some strange force when a soul escapes it tethers itself to a new body more often than not sending the body's original occupant to the hollow dimension from which it sprung the hollow nature of their home plane mirrored the hollowness of their soul perhaps the emptiness is what allowed them to absorb and store so
much magic

 

 

Mirrored Soul Spell list

Starting at 1st level, you learn additional spells when you reach certain levels in this class, as shown on the Mirrored Soul Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know.

Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be an Abjuration or an Evocation spell from the sorcerer, warlock, or wizard spell list.

 

Mirrored Soul Spells
Sorcerer Level Spells
1st Absorb Elements, Shield
3rd Mirror Image, Shatter
5th Dispel Magic, Counterspell
7th Banishment, Death Ward
9th Wall of Force, Antilife Shell

Crysalline Skin

Starting at level 1 you develop crystalline skin making your Armour Class equal 13 + your Constitution Modifier

 

Reflected Punishment

At 6th level whenever a spell is cast at you and you counter it (using counterspell or dispel magic etc) you may use a number of sorcery points equal to the spells level to absorb that spell and add it to your sorcerer spell list until the end of your next long rest, you may also cast this spell once for free without spending any spell slots, this spell counts are a sorcerer spell for you and you are able to cast it bypassing class resistrictions

Reflected Discharge

At 6th level any creature that deals damage to you has disadvantage on their next attack roll, ability check or saving throw, once per round for each enemy, If somehow an enemy was able to directly strike a mirrored soul sorcerer, then it would be their demise as they reflected their strike into a stroke of bad luck 

Absorb Talent

at the 14th level you may expand your abilities to even absorb abilities as well as spells, as an action you may make a target within 5ft make a constitution saving throw (they may choose to fail), on a failed save you may absorb one of the following

-Proficiency in a saving throw
-Proficiency with any weapon or armour
-Proficiency with up to 3 skills
-1 class or subclass feature from the 9th level or lower

Once absorbed you may keep these abilities until the end of your next long rest, you may preform this action a number of times equal to your charisma modifier

for every talent absorbed from a creature that creature gains a level of exsaustion

Parasitic Connection

At the 18th level whenever you use your Absorb Talent or Reflected Punishment you may can force your target to make a Consitution saving throw against your spell save DC, taking 8d6 necrotic damage on a failed save, half on a success, you may do this a number of times equal to your constitution modifier per long rest

Additionally your abilities taken from Absorb Talent and Reflected Punishment last up to 7 days

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