Cleric
Base Class: Cleric

Gods of travel hold power over all the ways in which the world moves. They stand as forces of change with independent and curious spirits. Deities that include travel in their portfolio often promote freedom and exploration. The clerics who revere the gods of travel are rarely at rest; they wander the world in search of tasks that may bring reverence to their patrons.

Well Travelled

Starting at 1st level, you gain proficiency in navigator’s tools and the Survival skill. Additionally, you always know which direction is north, and when traveling with your party, you are all unaffected by non-magical difficult terrain.

Blessed Swiftness

Also at 1st level, you can bolster your speed using your magic. Whenever you cast a spell of 1st level or higher, with a casting time of 1 action,  you can take the Dash or Disengage action as a bonus action. You must take this bonus action before your turn ends.

Channel Divinity: Traveling Companion

Starting at 2nd level, you can use your Channel Divinity to share spells between you and your allies.

When you cast a spell of 5th level or lower that targets only one creature and doesn’t have a range of self, you can this feature to also target yourself with the spell.

Channel Divinity: Divine Transposition

Beginning at 6th level,  you can use your Channel Divinity to switch your place with another.

As an action, you can teleport to an unoccupied space within 60 feet that you can see. Alternatively, you can choose a space within range that is occupied by a Small or Medium creature. If that creature is willing, you both teleport, swapping places. If the creature is unwilling, it must fail a Charisma saving throw against your spell save DC, or the teleportation fails.

 

Divine Strike

At 8th level, you gain the ability to infuse your weapon strikes with the swiftness of a lightning strike. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 lightning damage to the target. When you reach 14th level, the extra damage increases to 2d8.

Exalted Nomad

Starting at 17th level, you can cast teleport without expending a spell slot. You are considered to be very familiar with any location you choose if you do not already have access to a permanent teleportation circle or an associated object. After you cast the spell with this feature, you can’t do so again until you finish a long rest.

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