Warlock
Base Class: Warlock

Your patron is not a mystical or malevolent creature; rather, its an immortalized human, elf, or dwarf that has learned a plethora of information over the course of their immortal life. Immortals often avoid society and civilization. They've watched from a distance as their friend's bloodlines are extinguished and civilizations crumble. This life of solitude often distances them from humanity and make them seem more god than human. An immortal patron can be a devout monk, a druid that's exchanged it's humanity for nature, or an all mighty wizard that wished for immortality. No matter their background, an immortal has dedicated their lives to a field of study which has amassed to great power.

Expanded Spell List

The Fiend lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Fiend Expanded Spells

Spell Level

Spells

1st

tasha's hideous laughter, command

2nd

alter self, detect thoughts

3rd

conjure animals, create food and water

4th

polymorph, death ward

5th

awaken, commune

Immortal's Knowledge

Starting at 1st level, you gain proficiency in two skills, three weapons, and an artisan's tools of your choice.

Immortal's Foresight

Starting at 6th level, you gain the ability to foresee an incoming attack or spell. As your reaction, you make a spell or attack automatically miss you or have you automatically succeed a spell saving throw. Also as a reaction, you can make a creature succeed an attack or spell that requires an attack roll. The target must be able to comprehend the language you speak, and you must be able to be heard.

Once you use this feature, you can't use it again until you finish a short a long rest.

Adaptive Immunity

Starting at 10th level, as an action, choose one damage type or condition. You gain resistance to that damage type or condition until you choose a different one with this feature or until one minutes passes. You must've been damaged with this damage type or afflicted with this condition in the last three hours.

Knowledge Flood

Starting at 14th level, as an action, you can use this feature to touch a creature. Make a melee attack roll against the creature. On hit, the creature is flooded with the immortal's ceaseless knowledge. The torrent of knowledge stuns the creature for the duration of the spell or when you decide to reactivate the spell. If the creature is damaged by an attack it is automatically freed from the stun. The creature gains 30 intelligence for its duration.

When you decide to reactivate this feature, you can decide to end the effect peacefully or flood the creature with even more knowledge.Ending this effect peacefully will return the creature to consciousness over the course of a minute. Ending it violently will flood the creature with the pinnacle of the Immortal's knowledge. An untrained mind will reel from the experience, it takes 8d8 psychic damage.

Once you use this feature, you can’t use it again until you finish a long rest.

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