Base Class: Ranger
Sea stewards are right at home in the water and welcome the oceans chaotic and ruthless nature. No mortal can truly master the sea, but the sea stewards come the closest. They are quick to adapt in any situation, switching styles best to accommodate their current goal. They use the ocean to train and test their prowess, very few hit harder or faster than the sea herself. The depths are a tricky place to master and many a foe dwell beneath. Sea Stewards keep the sea and the coast safe from these enemies.
Sea Steward Magic
You learn the Shocking Grasp cantrip, if you don't already know it.
You learn an additional spell when you reach certain levels in this class, as shown in the Sea Steward Spells table. The spell counts as a ranger spell for you, but it doesn’t count against the number of ranger spells you know.
Sea Steward Spells
| Ranger Level | Spell |
|---|---|
| 3rd | create or destroy water, shocking grasp |
| 5th | misty step |
| 9th | tidal wave |
| 13th | control water |
| 17th | conjure elemental |
Child of the Coast
You have a swimming speed of 40 feet, you can hold your breath for up to 1 hour, and while you are in water you have advantage on Strength and Dexterity ability checks.
Pelagic Warrior
3rd-level Sea Steward feature
You ignore all penalties to attacks due to being underwater also while you are in a coastal environment or are in the water all your weapon attacks deal an extra 1d8 of the weapons damage type. Your mastery of the oceans ruthless nature provides you to quickly adapt to situations that give you different advantages, when you make a weapon attack but before you roll you can switch your battle style. You may switch your battle style once per turn.
Wave Breaker Style: While using this style you gain the following features
- Your weapon attacks score a critical hit on a roll of 19 or 20.
- You have advantage against being knocked prone, grappled, or restrained.
- You have siege, you deal double damage to objects and structures.
Rip Current Style: While using this style and you gain the following features
- When you hit with a weapon attack you can have the target make a Strength saving throw against your spell save DC, on a failure the target is pushed back 10 feet. If the target is pushed into an obstacle or another creature, they take additional bludgeoning damage equal to your Wisdom modifier.
- You gain an additional 10 feet of movement.
- You can disengage as a bonus action.
Still Water Style: While using this style you gain the following features
- You gain a bonus to your armor class equal to your wisdom modifier.
- If you make an attack roll before moving, you may gain advantage on the roll, but your movement becomes 0 for the rest of the turn.
- You gain advantage on concentration checks when concentrating on a spell.
Oceanic Temperance
7th-level Sea Steward feature
Once per long or short rest you can cast Water Walk or Water Breathing using this feature, without expending a spell slot.
Whenever you switch into a battle style you may gain temporary hit points equal to 1d10+your ranger class level. If you lose these temporary hit points by taking damage, you must use this feature to gain more temporary hit points by the end of your next turn or you take a point of exhaustion. These temporary hit points disappear after you take a long rest.
Safe Harbor
11th-level Sea Steward feature
When an ally is within 5 feet of you, all attack rolls made against you are made with disadvantage. Additionally, whenever an ally within 5 feet of you makes an attack roll or an attack roll is made against them you may add or subtract your wisdom modifier from the roll a number of times equal to your PB per short or long rest.
Levee Break
15th-level Sea Steward feature
You’re understanding of the sea and its nature has granted you a battle style as ruthless and remarkable as itself. When you enter this battle style the air around you becomes blustery and humid. You can now enter the Raging Tempest Style while in combat a number of times per day equal to your ranger level.
Raging Tempest Style: While using this style you gain the following features
- When you enter this style your weapon attacks deal an extra 2d6 lightning damage
- Whenever you deal lightning damage every creature, other than yourself, within 5ft of that creature takes lightning damage equal to your wisdom modifier.
- You gain resistance to lightning and bludgeoning damage while using this battle style.
- All ranged attacks against you are made with disadvantage.
- You become immune to the fear condition while using this style.
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