Base Class: Warlock
Your patron is a floating ball of more balls. Eyeballs, specifically. You can harness the special beams of your patron for various effects
Expanded Spell List
The Fiend lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Beholder Expanded Spells
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1st |
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2nd |
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3rd |
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4th |
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5th |
Beholder Beams
Starting at 1st level, you learn additional beam options to go with your eldritch blast. You learn the eldritch blast cantrip and can cast it without somatic components. This does not count against your number of cantrips known.
Additionally, whenever you hit a creature with a beam of your eldritch blast, you may choose to forgo the damage it would do and cause an alternate effect instead. If a creature would have to make a saving throw, the DC equals your spell save DC You learn 2 of the following Beholder Beam options.
Beholder Beams
Charm Ray: The target makes a Wisdom saving throw. On a failure, the creature is charmed by you for 10 minutes. The creature can repeat the saving throw each time it takes damage, ending the effect on a success.
Paralyzing Ray: The target makes a Constitution saving throw. On a failure, the creature is paralyzed for 1 minute. The creature can repeat the saving throw at the end of each of their turns and whenever they take damage, ending the effect on a success.
Fear Ray: The target makes a Wisdom saving throw. On a failure, the creature is frightened of you for 1 minute. The creature can repeat the saving throw at the end of each of their turns, ending the effect on a success.
Slowing Ray: The target makes a Dexterity saving throw. On a failure, the creature's speed is halved for 1 minute. Additionally, that creature can't take reactions, and can take either an action or bonus action on their next turn (not both). The creature can repeat the saving throw at the end of each of their turns, ending the effect on a success.
Enervation Ray: The target makes a Constitution saving throw. On a failure, the creature gains vulnerability to all damage of the next attack that hits it. If the creature has resistance or immunity to any of those damage types, it takes that damage as normal (no resistance, immunity, or vulnerability).
Telekinetic Ray: The target makes a Strength saving throw. On a failure, you can hurl the creature up 30 feet in any direction. If that creature slams into a solid surface or creature, each of of those creatures and/or objects takes 1d10 damage bludgeoning. If the creature is size Large or Larger, they have advantage on the saving throw.
Sleep Ray: The target makes a Wisdom saving throw. On a failure, the creature falls asleep and remains unconscious for 1 minute. The creature can repeat this saving throw at the end of each of their turns, ending the effect on a success. The effect also ends if the creature takes damage or another creature takes their action to wake them.
You learn an additional option at 6th level, 10th level, and 14th level. You can use one of these effects a number of times equal to your proficiency bonus, and regain all expended uses on a short or long rest.
Antimagic Eye
Starting at 6th level, you gain the antimagic properties of a beholder. You learn the dispel magic. It counts as a Warlock spell for you, but doesn't count against your number of spells known. You can cast it once without expending a spell slot, and regain this ability at the end of a short or long rest (it is cast at the level of your Pact Magic spell slots). You can cast it again on subsequent turns by expending a spell slot of the appropriate level.
Additionally, you learn another Beholder Beam option.
Forceful Beams
Starting at 10th level, whenever you would use one of the effects of your Beholder Beams, you can choose to have that creature take the damage of your Eldritch Blast before they make the saving throw.
Additionally, you learn another Beholder Beam option.
Levitation
Starting at 14th level, you gain a permanent flying speed equal to half your movement speed and can hover.
Additionally, you learn another Beholder Beam option.
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