Ranger
Base Class: Ranger

Your connection to the natural world takes the form of a celestial spirit, which can manifest in physical form as a Pegasus. As your powers grow, your Pegasus shares power as well, eventually turning into an Alicorn. Along the way, you gain an increasing share of the awe-inspiring power of storms.

Aerdrie’s Gift

3rd-Level Storm wWrden Feature

The bond you share with your Pegasus creates a connection to angelic beings, granting you understanding and empowering your presence. You gain the following benefits:

Thaumaturgy. You learn the thaumaturgy cantrip, which is a ranger spell for you.

Speech of the Gods. You learn to speak, read, and write Celestial or one other language of your choice.

Hello Old Friend

3rd-Level Storm Warden Feature

As an action, you can magically summon the Pegasus that is bound to you. It appears in an unoccupied space of your choice within 30 feet of you.

The Pegasus is friendly to you and your companions, and it obeys your commands. See its game statistics in the accompanying Celestial Companion stat block, which uses your proficiency bonus (PB) in several places. Whenever you summon the Pegasus, choose a damage type listed in its Celestial Essence trait. You can determine the cosmetic characteristics of the Pegasus, such as its color, its mane texture, or any visible effect of its Celestial Essence; your choice has no effect on its game statistics.

In combat, the Pegasus shares your initiative count, but it takes its turn immediately after yours. It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take another action. That action can be one in its stat block or some other action. If you are incapacitated, the Pegasus can take any action of its choice, not just Dodge.

The Pegasus remains until it is reduced to 0 hit points, until you use this feature to summon the Pegasus again, or until you die. Anything the drake was wearing or carrying is left behind when the Pegasus vanishes.

Once you summon the Pegasus, you can’t do so again until you finish a long rest, unless you expend a spell slot of 1st level or higher to summon it.

You may use your Pegasus as a mount, but without its fly speed.

 

Celestial Companion

Armor Class 14 + PB (natural armor)

Hit Points 5 + five times your ranger level (the drake has a number of Hit Dice [d10s] equal to your ranger level)

Speed 60 ft, fly 90 ft.

STR
18 (+4)
DEX
15 (+2)
CON
16 (+3)
INT
10 (+0)
WIS
15 (+2)
CHA
13 (+1)

Saving Throws Dex +1 plus PB, Wis +2 plus PB, Cha +1 PB

Damage Immunities determined by the Pegasi's Celestial Essence trait

Senses darkvision 60 ft., passive Perception 16

Languages Celestial, common, and elven but can't speak

Challenge — Proficiency Bonus (PB) equals your bonus

Celestial Essence. When you summon the drake, choose a damage type: cold, fire, lightning, or radiant. The chosen type determines it's damage immunity and the damage of its Infused Strikes trait.

Actions

Hooves. Melee Weapon Attack: +3 plus PB to hit, reach 5 ft., one target. Hit: 2d6 plus PB bludgeoning damage.

Reactions

Infused Strikes. When another creature within 30 feet of the Pegasus that it can see hits a target with a weapon attack, the drake infuses the strike with its essence, causing the target to take an extra 1d6 damage of the type determined by its Celestial Essence.

Celestial Companion (Radiant)

Your companions Celestial  essence is Radiant.

Pegasus Companion (Cold)

Your companions Celestial essence is Cold.

Pegasus Companion (Fire)

Your companions Celestial essence is Fire.

Pegasus Companion (Lightning)

Your companions Celestial essence is Lightning.

Flight of the Pegasus

The bond you share with your Pegasus intensifies, protecting you and stoking the Celestial’s fury. The Pegasus gains the ability to fly while carrying you.

In addition, while your Pegasus is summoned, you and the Pegasus gain the following benefits:

Pegasus Mount. The Pegasi’s tether to you solidifies and it regains its ability to fly while carrying you.

It Strikes Twice. When you make a melee attack, add 1d6 of damage with the type of your companions Celestial Essence 

Resistance. You gain resistance to your companions Celestial essence damage type

 

Radiant Resistance

You gain resistance to the radiant damage.

Surging Storms

11th-Level Storm Warden Feature

At 11th, 13th, 15th. And 17th levels you add yhe following spells to your Ranger spell list as always prepared.

11th Level

Beast Sense, Warding Wind

13th Level

Call Lightning, Daylight

15th Level

Storm Sphere, Control Water

17th Level

Maelstrom, Control Winds

Perfected Bond

15th-Level Storm warden Feature

Your bond to your drake reaches the pinnacle of its power. While your drake is summoned, you and the drake gain the following benefits:


Charge.  If the alicorn moves at least 20 feet straight toward a target and then hits it with a horn attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Shimmering Shield The alicorn creates a shimmering, magical field around itself or another creature it can see within 60 feet of it. The target gains a +2 bonus to AC until the end of the unicorn’s next turn. It can use this feature a number of time per short rest equal to your proficiency bonus

Healing Touch The unicorn touches another creature with its horn. The target magically regains (2d8 + 3) hit points. In addition, the touch removes all diseases and neutralizes all poisons afflicting the target. You regain use of this effect at the next dawn.

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