Monk
Base Class: Monk

Gathering Fire

When you choose this tradition at 3rd level, your pursuits of true enlightenment and spiritual control have given you insight into the mystic energy of Ki that is within you. When you land a critical hit against a creature or reduce a creature to zero, you regain 1 ki point, up to your maximum. If you have spent ki points this turn, you instead regain 2. In addition, your ki point maximum equal to your {{proficiency*classlevel}} Monk level * Proficiency bonus.


Spirit Mantra

At 3rd level, you have learned to augment your spiritual abilities by harmonizing with your spirit to grant them additional effects. When you use one of the following monk features that require ki, you can double the cost for that use to gain the following effects. If this feature does not use ki, it instead costs 2.

Flurry of Blows. You make three, instead of two, unarmed strikes as a bonus action.

Patient Defense. You cannot be targeted by ranged attacks until the start of your next turn.

Step of the Wind. You now take both the Disengage and Dash actions.

Deflect Missiles. You add your Wisdom modifier to the damage reduction.

Ki-Fueled Attack. On a successful hit you push the target 10 ft away

Quickened Healing. You can remove one of the following conditions: blinded, deafen, and poisoned.

Focused Aim. You add force damage equal to half the ki points spent.

Stunning Strike. A successful stunning strike now additionally knocks the target prone.

Evasion. This is instead a reaction to making a non-Dexterity saving throw. You can apply the effects of Evasion to this saving throw.

Stillness of Mind. You get a number of temporary hit points equal to your monk level

Diamond Soul. You have advantage on the second saving throw.

Enduring Will

At 6th level, As a reaction you may use your Wisdom modifier in place of any other ability modifier when making saving throws. 

Inexorable

At 11th level, you have learned how to restore both you and your allies ki, as a bonus action you can remove on level exhaustion from you or a creature you can touch. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest. 


Spirit Made Manifest

At 17th level, whenever you use a feature empowered by Spirit Mantra, you gain a charge for this feature. You can only have an amount of charges equal to your Wisdom modifier, and you lose all of them on a short or long rest. You can spend these charges on one of two things. 


When you use a feature empowered through Spirit Mantra, you can use a charge to not spend the increased cost. This does not generate a charge. Alternatively, when you make an unarmed attack, you may spend all of your charges to deal an extra Xd4 damage, X being your Wisdom modifier, for every charge you spend.

 

Gathering Fire

Your fist have become immovable as you gain the capability to restore your body's natural energy.

When you choose this tradition at 3rd level, your pursuits of true enlightenment and spiritual control have given you insight into the mystic energy of Ki that is within you. When you land a critical hit against a creature or reduce a creature to zero, you regain 1 ki point, up to your maximum. If you have spent ki points this turn, you instead regain 2. In addition, your ki point maximum equal to your Monk level * Proficiency bonus.

Spirit Mantra

At 3rd level, you have learned to augment your spiritual abilities by harmonizing with your spirit to grant them additional effects. When you use one of the following monk features that require ki, you can double the cost for that use to gain the following effects. If this feature does not use ki, it instead costs 2.

Flurry of Blows. You make three, instead of two, unarmed strikes as a bonus action.

Patient Defense. You cannot be targeted by ranged attacks until the start of your next turn.

Step of the Wind. You now take both the Disengage and Dash actions.

Deflect Missiles. You add your Wisdom modifier to the damage reduction.

Ki-Fueled Attack. On a successful hit you push the target 10 ft away

Quickened Healing. You can remove one of the following conditions: blinded, deafen, and poisoned.

Focused Aim. You add force damage equal to half the ki points spent.

Stunning Strike. A successful stunning strike now additionally knocks the target prone.

Evasion. This is instead a reaction to making a non-Dexterity saving throw. You can apply the effects of Evasion to this saving throw.

Stillness of Mind. You get a number of temporary hit points equal to your monk level

Diamond Soul. You have advantage on the second saving throw.

Enduring Will

At 6th level, As a reaction you may use your Wisdom modifier in place of any other ability modifier when making saving throws. 

Inexorable

At 11th level, you have learned how to restore both you and your allies ki, as a bonus action you can remove on level exhaustion from you or a creature you can touch. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest. 

 

Spirit Made Manifest

At 17th level, whenever you use a feature empowered by Spirit Mantra, you gain a charge for this feature. You can only have an amount of charges equal to your Wisdom modifier, and you lose all of them on a short or long rest. You can spend these charges on one of two things. 


When you use a feature empowered through Spirit Mantra, you can use a charge to not spend the increased cost. This does not generate a charge.

Alternatively, when you make an unarmed attack, you may spend all of your charges to deal an extra Xd4 damage, X being your Wisdom modifier, for every charge you spend.

 

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