Base Class: Cleric
you've gained the favor of fate, allowing you to subtly twist reality into more advantages positions
Fate magic
Starting at 1st level, you learn an additional spell when you reach certain levels in this class, as shown in the fate Spells table. The spell counts as a cleric spell for you, but it doesn’t count against the number of cleric spells you know.
Fate Spells
| cleric LEVEL | SPELL |
|---|---|
| 1st | Silvery Barbs, Guiding Bolt |
| 3rd | Augury, Calm Emotions |
| 5th | Bestow Curse, Dispel Magic |
| 7th | Divination, Death Ward |
| 9th | Hallow, Scrying |
Twist of Fate
When you choose this domain at 1st level, You can subtly amend fate. Whenever you would fail an ability check, you may add 1d6 to that roll, potentially turning it into success.
You can use this effect equal to your wisdom modifier (minimum of One) before needing to take a long rest.
Future Foretold
At 1st level, you can foretell a prophecy of the future. During a long rest You can perform a special ritual that allows you to see the possible future of one creature you can see within 30ft of you, The DM describes an event that may occur within the next 24 hours, if the event occurs the creature under the effect of the prophecy can use its reaction to take one action fulfilling the prophecy, Only one creature can be subject for a prophecy at a time, if 24 hours pass without the prophecy being fulfilled the prophecy is lost.
This ability doesn't take into account any possible circumstances that might change the event, such as the casting of additional spells or the loss or gain of a companion.
Channel Divinity: Twisted Threads
At 2nd level, you can use your channel divinity to change the results of the future. whenever a creature within 30 ft of you that would make an attack roll, saving throw or ability check, you can roll an additional die and deiced which result would be used , but if the initial number rolled is a natural one, you cannot use this feature
Read the Future
At 6th level, whenever would cast spells that require a material component, you can ignore that component if it is a divination spell.
Additionally, when you cast a divination spell as a ritual, it takes 1 minute to cast instead of 10 minutes
Potent Spellcasting
Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.
Fate Untied
At 17th level, you can rewrite fate in your favor. When you use your Channel Divinity: Twisted Threads effect, you can cause the additional roll to be made at advantage or disadvantage
Comments