Base Class: Druid
The raw power of the waves and wind course through your veins.
Breath of Holding
At 2nd level, you can hold your breath for an amount of time (minutes) equal to double your constitution modifier +2 (minimum 2 minutes). Add 1 minute for each level above the 2nd level.
One With The Storm
You gain resistance to lightning and thunder damage.
Additional Spells
Starting at 3rd level, you learn addition spells when reaching certain levels in this class. They do not count against your known spells slots.
3 – Thunderwave (1) / Gust of Wind (2) / Shatter (2)
5 – Call Lightning (3) / Fly (3)
7 – Control Water (4) / Ice Storm (4)
9 – Commune With Nature / Cone of Cold (5)
Watery Form
At 6th level, once per long rest, as a bonus action, you can turn into water and flow to an unoccupied space up to 10ft more than your walking speed (ie: 30ft – 40ft).
Call of Nature
At 6th level, Once per long rest, you can cast Call Lightning without expending a spell slot.
Storm's Fury
At 10thlevel, when in wild shape, you can add 1d10 cold damage to any attack.
Wind as Your Guide
At 14thlevel, you can evoke a swirling vortex of wind which surrounds you. You gain 1d6 temporary points to your AC. This protection lasts one hour and cannot be called upon again until you’ve had a long rest.
Maelstrom of Fortitude
At 14th level, you gain immunity to lightning and thunder damage.