Base Class: Sorcerer
With your unique magic, your powers are akin to that of a psychic than a user of the weave.
These abilities could have naturally manifested at a young age, you began studying the prospect of bringing ones psychic potential to the surface and succeeded, or you could have experienced an event that traumatized you and forced the power to the surface.
Will you inspire and guide others with your thoughts and bolster their moral with your empathic abilities or will you inspire doubt and bring their deepest fears to the forefront and cause your enemies to turn on one another?
In some cases, these powers can grow or gain secondary mutations.
Diamond Mind Spells
Level 1 Diamond Mind/Body Feature
You learn additional spells when you reach various levels in this class, as shown on the Diamond Mind Spells table. Each of these spells count as a sorcerer spell for you, but it does not count against the number of sorcerer spells you know.
When you gain a level in the sorcerer class, you can replace one spell granted by this feature with another spell of the same level. The new spell must be a Divination, Enchantment or an Illusion spell from the Bard, Sorcerer, Warlock or Wizard spell list.
Diamond Mind Spells
Sorcerer Level/ Spells
1st Level: charm person, dissonant whispers
3rd Level: calm emotions, detect thoughts
5th Level: fear, hypnotic pattern
7th Level: confusion, locate creature
9th Level: dominate person, modify memory
Invasive Telepath
Level 1 Diamond Mind/Body Feature
Starting at 1st level, with a action, you can create a psychic rapport with a creature you can see within 60ft. (You may have a number of rapports open equal to your proficiency bonus) Once established, you can mentally speak to one another while on the same plane of existence for a number of hours equal to your charisma modifier. After this time, the connection ends.
This ability ends early if you or the target are incapacitated, die or you drop the connection as a bonus action.
When you reach 3rd level in this class, you can attempt to read the minds and emotional states of creatures of up to a number equal to your proficiency bonus within 60ft of you. You must make an Wisdom saving throw. On success, you can read what is the target(s) are presently thinking or feeling. On failure, you take psychic damage equal to 1d6+ half your sorcerer level(min 1), you lose concentration on any spells you are currently maintaining and cannot use spells that require concentration as you are bombarded by the thoughts and emotions of all creatures within your Invading Mind feature for the next 10min.
Diamond Form
Level 6 Diamond Form Feature
Beginning at 6th level, you can use a bonus action to turn your body into an organic diamond form. While this form is active, you gain the following benefits, while you are wearing no armor or carrying a shield:
- Add your CHA to your AC.
- You can use CHA instead of STR for attack and damage rolls as well as checks and saving throws.
- You gain resistance to psychic and have advantage on saving throws against being charmed or frightened.
**While you are in this form, you cannot use or be subject to the effects of your Invasive Telepath feature, spells you are concentrating on end and you cannot cast any spells**
Psychic Bedlam
Level 14 Diamond Mind/Body Feature
At 14th level, you expend a number of sorcery points to emit a powerful burst of psychic energy to damage and cripple your foes in a 30ft cone. Targets within the cone must make a INT saving throw. On failure they take psychic damage equal to 1d8 + 1 per sorcery point spent as well as one of the following effects for 1 min:
- (2 sorcery points) the targets are put to Sleep .
- (4 sorcery points) the targets are immobilized as per the Hold Person spell.
- (6 sorcery points) the targets are gripped by terror as per the Fear spell.
- (8 sorcery points) the targets cant tell friend from foe as per Enemies Abound.
On success, the target takes half damage and is not subject to additional effects.
Diamond in the Rough
Level 18 Diamond Mind Feature
At 18th level, you unlock the full potential of your diamond form.
When you activate your Diamond Body feature, you can spend 1 or more sorcery points to empower your diamond form even further for 1 minute. For each sorcery point spent, you can gain one of the following benefits of your choice:
- You gain 40 temporary hit points.
- You also have resistance to nonmagical bludgeoning, piercing and slashing damage.
- You have immunity to psychic damage.
- When you physically damage a creature, that target takes an additional 2d10 damage.
Previous Versions
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2/12/2022 6:08:55 PM
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Coming Soon
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