Cleric
Base Class: Cleric

Clerics of the Truth domain are devoted to the absolute and uncompromised truth, no matter how uncomfortable it might be. They spend their years researching and uncovering secrets about the universe. Fascinated by magic, their eyes allow them to see through illusions and curses, seeing things for what they truly are. Truth sayers as they are called, are often used as envoys in negotiations, as they can always see through lies, and cannot lie themselves. This status often makes them pariahs in societies, as rare are the ones ready to hear the unabashed truth. 

Domain Spells

Truth Domain Spells

 

Cleric Level Spells
1st detect magic, faerie fire
3rd moonbeam, zone of truth
5th dispel magic, remove curse
7th divination, locate creature
9th commune, dispel evil and good

Absolute Truth

Starting at 1st level, you can never utter a lie. If you try to, the words do not come out. In exchange, as an action, you can grant yourself a +10 bonus to Insight checks for the next minute. You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.

True Gaze

Also at 1st level, you gain proficiency in either Investigation or Insight. In addition, you have advantage on Investigation checks made to discern through Illusions, and gain a +5 bonus on saving throws made against Illusion spells.

Channel Divinity: Expose Reality

Starting at 2nd level, you can present your holy symbol to expose all. You emit a pulse of divine magic as an action. All creatures in a 15 feet radius centered on you that are under the effect of a spell or curse must succeed on a Wisdom saving throw. On a failure, you learn which spell or curses are affecting them. Choose one creature that has failed the save, you can choose to end one of the spells that it is affected by, if it is of a level equal to your Proficiency bonus or lower.

Sacred Sight

Starting at 6th level, you can imbue your eyes with holy powers. As a bonus action, you gain Truesight out to 120 feet until the start of your next turn. You can use this ability a number of times equal to your Wisdom modifier. You regain all expended uses when you finish a long rest. 

Potent Spellcasting

Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.

Revelation

Starting at 17th level, you can use your action to activate a revelatory aura that lasts for 1 minute or until you dismiss it using another action. While the aura is active you are under the effect of the antimagic field spell, but it doesn’t affect any of your spells or abilities, you do need to concentrate on the spell. Once you’ve used this ability, you can’t do so again until you complete a long rest

Truth Domain Image

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