Base Class: Paladin
The tenets of the Oath of Brotherhood – sometimes called the "Bro Code" by common folk – are as old as civilization. This oath emphasizes the principles of camaraderie and spirited competition for the betterment of all involved.
Always stand by your Bro. So long as your bro upholds the tenets of this oath, stand by them in victory and defeat, for in victory there is glory, and in defeat there is a good laugh and story to be shared later.
Respect your Bro. Be there for your bro, even when your bro isn't there for himself. Never let your bro sacrifice dignity, and always enable your bro to be his best self.
Call out a Bro. Sometimes a bro may stray from their duties. It is the responsibility of a bro to ensure that they get back on the right path and remain true to themselves, because they would do the same for you.
Support your Bro. Sometimes the best thing you can do for your bro is to lend an ear and offer a kind word. All emotions, whether positive or negative, have a healthy outlet.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Call to Arms. You can use your Channel Divinity to imbue an ally with renewed vigor and confidence. As an action, you can compel a willing ally that you can see within 30 feet of you to use their reaction to immediately make a melee attack.
Share the Burden. If an ally that you can see within 60 feet is the target of a melee or ranged attack, you can use your reaction to teleport to your ally's space and cause your willing ally to teleport into your space. You then become the target of that attack and reduce any damage taken as a result of that attack by half.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Brotherhood Spells
PALADIN LEVEL |
SPELLS |
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3rd |
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5th |
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9th |
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13th |
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17th |
Aura of Fraternity
By 7th level, your presence becomes a force of unyielding brotherhood. When a friendly creature other than you within 10 feet takes damage, you can use your reaction to magically reduce that damage by half. That creature can then use its reaction to move up to half its movement speed without provoking an attack of opportunity.
At 18th level, the range of this aura increases to 30 feet.
Mark of Brotherhood
Starting at level 15, you can use a bonus action to mark a friendly creature within 60 feet of you for up to 1 minute. Whenever that creature takes damage, the attacker takes psychic damage equal to your charisma modifier (minimum of 1) if you're not incapacitated and can see the hostile creature.
Only 1 creature can be under this effect at any time. You can use this ability an amount of times equal to your charisma modifier (minimum of 1). You regain expended uses when you finish a long rest.
True Wingman
At 20th level, you gain the ability to transform yourself into the embodiment of brotherhood. Using an action, you undergo a transformation. For 1 hour, you gain the following benefits:
- Wings sprout from your back and grant you a flying speed of 60 feet.
- You emanate an aura of solidarity with a radius of 30 feet. When an ally starts their turn in this aura, they regain HP equal to your charisma modifier (minimum of 1) if they are not incapacitated.
- After you attack a target on your turn, all allies within 30 feet of you may immediately use a reaction to attack a target within range.
Once you use this feature, you cannot use it again until you finish a long rest.
Previous Versions
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2/15/2019 7:09:30 AM
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Coming Soon
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true wingman is a bit weak for 20 level but the rest is awesome. its the first paladin subclass i found which isn't completely broken. props to making this one. and i love the rollpaly options. its just a great and well rounded subclass. and i like to see this in a party with bad reaction uses.
Did barney stinson write this one?
Bruh... this is awesome
Notes:
I had to change the spells from the original creator ( https://www.reddit.com/r/dndnext/comments/aoy72g/paladin_oath_of_brotherhood_aka_the_broath/ ); there were some spells not included in the basic rules, to which I have not payed to receive access. :p
This is the more up-to-date version; forgot to include *psychic* damage on Mark of Brotherhood the first time.