Base Class: Ranger
There are few who can masterize the art of throwing javelins or short spears. These handfull have the ability to engage both in melee and ranged combat, chanelling various types of energies through their attacks.
Javelin Expertise
- Your range for throwing these kind of weapons is doubled. For instance, if you possess a javelin, it's range increases from 30/120 to 60/240.
- While within melee combat , your attacks ignore the target's AC bonus provided by a shield.
Separate Ways
At 3rd level, you gain one of the following features of your choice.
The Way of the Steel
You are guided by training and battles at fields of war. The quality of your weapon can mean the success or failure of one mission, you keep it's best and try to improve it's use when possible.
At level 3 you gain access to the Phalanx Formation skill:
When you take the Dodge action you recive aditional bonuses besides the ones already guaranted by the Dodge action.
You can make a weapon attack against any creature that moves within your attack range.
The Way of the Tribe
You were created in a tribe, learned their skils, culture and hunting abilities. You rely on the trust of your allies, and carry their spirits with you.
At level 3 you gain the Easy Prey skill, allowing you to mark a creature as a Bonus Action, giving you Advantage on attacks made against that creature with a javelin or similar weapon and ignorig the disadvantage of the maximum range of the weapon. This skill does not increase your weapon's range, but benefits from effects that do. This skill counts as "Hunter's Mark" for the purpose of your attacks.
Grip and Spirit
At 7th level, you gain one feature based on your way.
Impale
Hits up to 2 enemies in a line, you must roll to hit each enemy.
If there is a solid surface behind the targets, they are impaled to the wall, are restrained and must succed a Strengh check of 10 + your Strengh modifier in order to free themselves.
The Spirit of My People
You can paint you or an ally with symbols of your tribe in a ritualistic mode. The effects lasts for 1 hour, have a casting time of 5 minutes and can be used a number of times equal to your proficiency bonus.
The symbols have different effects depending on it's placement on the body:
Eyes: You have 60ft of Darkvision and +5 added to your passive perception.
Chest: +1 AC, resistence to poison damage and advantage on saving throws against poison.
Arms: Advantage on strengh checks and attacks with strengh as it's primary atribute have a bonus to damage of 1d4.
Legs: 10ft of aditional movement speed, jumps up to double the normal distance.
Blood and Steel
At 11th level, you gain one feature based on the chosen way.
Press On
You can choose to move at half movement speed in a line, when moving that way you are immune to Slow and Paralisis and can make a contested Strengh check against creatures that are one size above yours or lower on your way, being pushed in the same direction if it Fails, but your speed becomes 0 and you are no longer immune to Slow and Paralisis on that turn if it Succeeds.
The Blood of My Brother
If an ally falls bellow 0 hitpoits you get an immediate extra turn.
This can happen once per long rest.
Soul and Puncture
At 15th level, you gain an additional feature based on your way..
May the Ancestors Watch Over Me
You call upon the spirits of your ancestors to aid you in your journey.
Once every 3 days you can summon up to 3 friendly spirits that lasts for 30 minutes. They can aid you with wisdom and knoledge that they had in life and give an advice thowards a goal, such as the "Divination".
They can also support you in combat, having 50 hitpoints each, 13 AC, are equiped with javelins or any simple weapon, it's attacks are considered magical, their passive perception is 20, are resistant to all nonmagical attacks and can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
My Blades Never Dull
You have learned how to to sharpen your spears quick and efficiently.
As an action you can sharpen your weapon, making the next hit automatically be a critical. Alternatively, if it is used out of combat, you can sharpen 2 different weapons with one charge.
If you make a ranged attack the weapon loses the effect even if it misses.
This feature can be used 3 times per long rest and it's effects lasts for 24 hours.
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Posted Mar 2, 2022Hello, autor here and thank you for the attention to my little work, first version.
This is a subclass for ranger, that i primarily created for my campaign wishing to encourage players to buy and use different kinds of weapons and types of actions, but decided to share with the community too. It was based on romans/trojans and spartans aswell as african tribes.
It still needs some ajustments and writing needs some clarification that will be done in future versions.
Opinions and sugestions are allways welcome, and if you have any doubt about it i will be more than happy to answer your questions.