Base Class: Sorcerer
Changeling Kin
Your innate magic stems from the fey blood of your foremothers or some other obscure bond with the Sidhe. Tapping into this magic starts you upon the path of a true Changeling, sometimes referred to as a Vessel of Faerie, or Sidhe Scion. This channel to the realm of Faerie fuels and flavors your sorcery ever after. Perhaps you are part Elf, or mayhap Goblin, or the kin of a fairy that had been left in place of a mortal infant—your connection to a fey creature, High Sidhe or a Wyldfea Noble openly surfaces. These obscure bloodlines can lie dormant in many family trees, or be obvious and well known. A sorcerer could be the most recent in a long line of such sorcerers, or the first of a new lineage as a result of a fey bargain or some other extraordinary occurrence.
The Plane of Faerie
The Plane of Faerie, or just “Faerie”, is a parallel dimension—or mirror plane—established in the same cosmological space as the Material Plane. The Plane of Faerie is known by many names, most commonly called the Feywild—taking its name from its largest territory, but also as the Celtic Otherworld or Tír na nóg—the "Land of Youth", The Land of the Sidhe, Alfheim, Fairyland, or Never-neverland, among others. Faerie is a vibrant mystical land brimming with otherworldly beauty and undying life, but is also a fairly dangerous place—even for its natives. This realm echoes the natural world of the Material Plane with an analogous geography that has shifted towards a preternatural wilderness steeped in the magical energies emerging from the lives and emotions of its denizens. It comprises numerous demesnes, and territories, with the three most prominent being: The Feywild—the largest, bordered on opposite sides by the Winter and Summer Courts of the Sidhe.
The whole of Faerie is an undying realm inhabited by primeval elves and goblins, as well as a multitude of faeries and their nobility, the Sidhe. All manner of fey, like: dryads, satyrs, and pixies; as well as preternatural beasts, tauric creatures, and monsters like hags, ogres and trolls can be found within the Feywild. Even though there are a multitude of fey creatures in a variety of beastly and humanoid forms that identify as Wyldfae, many of the most prominent fey belong to one of the two Sidhe Courts.
The Sidhe Courts of Faerie
The Seelie Sidhe, or the Summer Court of Faerie, are characterized by verdant growth, passion, vitality, abundance, sunshine and fire. Whilst the multiverse is filled with variations of the Plane of Faerie—each paired to its own material realm—the Seelie Sidhe is typically ruled by the Queen Titania, her wayward consort Lord Oberon, and her daughter Lady Aurora. Conversely, the Unseelie Sidhe is ruled by a sovereign: the Queen of Air and Darkness, most commonly known as Mab, but also as Medb, or Maeve. The Unseelie Sidhe—the Winter Court of Faerie—is composed of the most feral and merciless creatures of Faerie. The court is characterized by ferocity, toughness, the crisp darkness of a winter night, and freezing winds. While not innately evil, the Unseelie Sidhe are often known at the "wicked fey," due to their natural inclination to embrace the purity of ruthlessly cold calculation, thereby manifesting the sharp clarity of the savagery needed to survive without shelter, warmth, or help in the seasons of scarcity.
Faerie Magic
Your fey bloodline grants an arcane channel to the essence of nature magic thereby expanding your spell list, allowing you to learn spells from the druid class. When your Spellcasting feature lets you learn or replace a sorcerer cantrip or a sorcerer spell of 1st level or higher, you can choose the new spell from the druid spell list or the sorcerer spell list. You must otherwise obey all the restrictions for selecting the spell, and it becomes a sorcerer spell for you.
Echoes of the Otherworld
Your connection the Plane of Faerie manifests while you are casting any of your sorcerer spells. Consult the Echoes of the Otherworldly Manifestations table and choose, or randomly determine a one or more ways your connection to the Plane of Faerie manifests while you are casting each of your sorcerer spells. The manifestation persists for the casting time and duration of the concentration requirements of the spell—if any, and then fades away over the next minute. In this way it is possible to have multiple, if not all, of the available manifestations apparent at one time.
Echoes of the Otherworldly Manifestations
| d6 | Manifestation |
|---|---|
| 1 | Faerie Presence: your hair becomes windswept and pixie dust shimmers into swirls into existence around you. |
| 2 | Eyes of the Sidhe: your irises expand with iridescent colors and your pupils become vertically slit like those of a cat and. |
| 3 | Essence of the Wyldfae: your skin is shadowed with a viridescent markings that spiral all through your visage. |
| 4 | Elements of Winter or Summer Court: floating wisps of cold starlight or warm flickering flames form in a corona around you. |
| 5 | Athamé of a Stone Circle: your spellcasting focus temporarily takes the form of a black handled ceremonial knife marked with glowing knotwork. |
| 6 | Faerie Song: an unsettling or enchanting faerie tune lilts into your ears can be heard by those affected by your magic. |
Ally of the Enchanted Woods
You learn the find familiar spell and can cast it as a ritual. The spell doesn’t count against your number of spells known.
When you cast the spell, your familiar is particularly clever fey creature (instead of a beast). You can choose one of the normal forms for your familiar or one of the following special forms: pseudodragon or sprite. Additionally, when you take the Attack action, you can forgo one of your own attacks to allow your familiar to make one attack with its reaction.
Beguiling Step
Starting at 6th level, as a bonus action you can spend 2 sorcery points to fade from view, vanishing in a swirl of shadows until nothing is left but a dimly luminescent toothy grin, or pair of winking eyes, and teleport up to 60 feet to an unoccupied space you can see. You remain invisible until the start of your next turn or until you attack or cast a spell.
Once you use this feature, you can’t use it again until you finish a short or long rest.
Poetry in Motion
Beginning at 14th level, you can channel your magic to take on aspects of your faerie foremothers. As a bonus action, you can spend one to six sorcery points to magically transform your body for a minimum of 10 minutes up to an hour. Any garments worn in the affected areas are also temporarily transformed to accommodate said physical manifestations. For each sorcery point you spend, you can gain one of the following benefits of your choice for 10 minutes time per sorcery point used in this manner. Once you use this feature, you can’t use it again until you finish a short or long rest.
- Pixie’s Wings: shimmering gossamer wings sprout from your back, granting ability to hover and flying speed of 40 ft.
- Satyr’s Fetlocks: from knee down, your legs become pan-like with lush dark fur and the cloven hooves of a goat, granting a speed of 40 ft., and can’t be tracked except by magical means.
- Nixie’s Essence: discreet gills sprout in a frill upon your neck, your skin takes on an opalescent sheen, your hair turns a shade of green, and your fingers and toes become webbed, granting you a swimming speed of 40ft and the ability to breathe water.
Mantle of Faerie
Beginning at 18th level, you fully become a Changeling with the ability to make The Choice, and stop physically aging all together until your Choice is made.
The Choice doesn't have a deadline and is optional. The Choice has two options and can be made at any moment as a free action.
The first option is to set aside your future as a fey and embrace your mortality allowing you to age normally and die. Your mortality is ever after blessed with the luck of the ancient fey; form that point on, once per day you can reroll any attack roll, ability check or savings throw and take the better of the two rolls.
The second option is to fully embrace your fey nature*. You gain the creature type Fey and are no longer mortal and will not die of old age or be affected by any natural disease or ailment and will physically revert the prime of youth; while your home plane becomes the Plane of Faerie. (*Optional: setting aside your mortality may involve joining a Faerie court of some sort or making a pact of some sort with an Archfey of some sort in order to setup residence in one of the territories of Faerie.)
Previous Versions
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1/20/2022 7:29:31 AM
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1/20/2022 7:58:51 AM
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1/20/2022 10:11:54 AM
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2/16/2022 9:15:50 PM
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