Base Class: Monk
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What is a Masked Hero?
Masked Heroes walk the path of justice, saving lives from whatever evil that may be against them or punishing those who follow the path of evil. Be it a shadow organization seeking domination or an enigmatic puppet master seeking to destroy, the hero runs towards the danger with reckless abandon. Sometimes working together to face a common threat or facing the path alone to seek out their own justice, the Way of the Masked Hero calls upon a transformation device and a special trinket to bring out their full potential. Their trademark appearance is a themed mask and armor to protect their identity as well as increase their durability, which is donned and doffed through a transformation. They rely on fast, precise attacks to end a battle quickly and stylishly. At the end of an arduous showdown, a Masked Hero will utilize their final attack, putting the enemy down for good.
Masked Transformation
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When choosing this subclass at 3rd level, you gain access to a special transformation form that you assume in combat. You must have your designated trinket and transformation device on your person to activate this ability. If you lose your transformation device, you may spend an action to summon it back to you. However, your trinket will not be able to be summoned that way. Your transformation costs 1 ki point, takes a bonus action to don and doff, lasts for 1 minute and cannot be interrupted by any creature. In your transformed state, your armor class is increased by +2, and you deal an extra Martial Arts die with your unarmed strikes or monk weapons. This damage die increases with your normal Martial Arts damage die. This transformation cannot be activated or used while you are wearing armor.
Heroic Finisher
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At 6th level, you gain the power to channel your energy through your body to unleash a finishing technique of your choosing in your transformed state. You may spend 2 ki points to execute this finishing technique as a bonus action. When using this technique, you make an unarmed attack or with your monk weapon, you have advantage on your attack, and the creature will take 2 additional Martial Arts die damage.
The Symbol of Justice
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At 11th level, within you burns the spirit to fight on, standing tall in the face of death as a symbol of justice, ready to protect the weak and punish the wicked. When you drop to 0 HP, you may spend half your Ki points (rounded down), to survive the attack with 1 HP and perform one unarmed strike or monk weapon attack to a target within range. You may only perform this once per long rest.
Final Form
At 17th level, when in your transformed state, you may undergo a secondary transformation into a much more powerful form. This secondary transformation costs 5 ki points, takes a full action, lasts for 1 minute and cannot be interrupted by any creature. You may also transform directly to this form by spending 6 ki points, using an action to do so. In this more powerful form, all of your unarmed strikes or monk weapon attacks perform a critical on a 19 or 20, your armor class increases by +3 on top of the previous armor class bonus, and any creature that is hit by your Hero Finisher must roll a Constitution saving throw. If they fail, they take 6d10 force damage; if they succeed, they talk half the damage. Additionally, If the creature is still alive, they are knocked prone. This feature can only be used once per long rest and cannot activate or use this form while wearing armor.
Previous Versions
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2/13/2022 7:10:41 PM
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