Base Class: Druid
What happens when a druid loses it. What happens when a druid harnesses the power of the chaotic fey wild. What happens when the keeper of balance goes unbalanced. Well that's Circle of Chaos. Druids harboring the Circle of Chaos seeks only to bring the happiness and joy of the fey wilds to the world, with any means necessary, Summon blizzards in the desert, summon volcanoes in farmlands, or summon a flock of fairies in your local tavern, anything is possible with the fey wilds. But beware, there are always consequences.
Fey Magic
3rd-level Circle of Chaos feature
You harness the power of the fey to conjure magical fey wild spells. These spells are always prepared and doesn't count against the number of spells you can prepare. They count as druid spells for you.
When you cast the Fey Magic spells, you will also roll on the Fey Magic table to get an extra effect.
Circle of Chaos Spells
| Druid Level | Spells |
|---|---|
| 2nd | silvery barbs, guiding bolt, bless |
| 3rd | enhance ability, fortune's favor |
| 5th | haste, slow |
| 7th | confusion, phantasmal killer |
| 9th | temporal shunt, hold monster |
Fey Blessings
2nd-level Circle of Chaos feature
As a bonus action or a reaction, you can expend one use of your Wild Shape feature to bless a creature that is within 30 feet of you. They are blessed with fey magic that gives them a benefit and a cost that is decided with a roll on a Fey Blessings table.
At 7th level you can keep blessings up to 2 creatures and at 14th you can keep blessings up to 3 creatures.
The blessing remains for 1 hour, until you dispel it, until you bless a new creature that exceeds the count, or until you die.
Fey Dealings
6th-level Circle of Chaos feature
When you or a creature you can see makes a roll, you can use your reaction to bless that creature with fey magic.
The creature must be willing to receive the blessing, and once they do, they can roll any dice they choose to add to their roll. However if they do choose to roll the dice, they must roll the dice again and take the result as damage as payment. For example if they choose to roll a d10, they can add one roll of a d10 to their original roll, but must roll another d10 and take that roll as damage to their health.
The damage cannot be reduced by any means.
You can give the fey deal before or after knowing the result of the roll.
You are allowed to do this a number of times equal to 3 + proficiency bonus + wisdom modifier
Fey Duplicate
10th-level Circle of Chaos feature
Once per short rest, you can use a bonus action to gift a creature with a fey duplicate. The duplicate will copy the first action done by the creature, such as spells, attacks, or class features.
Once it does so, the duplicate will disappear and the creature is left with a random effect rolled on the Fey Master Table. The effect lasts for a minute.
The duplicate will also willingly protect the creature it has duplicated from one attack or spell effect, causing it to disappear and activating the random effect.
The duplicate takes the form of whatever creature it has bonded to, with the exception that the duplicate is tiny size and takes on a comedic take of the personality the creature exhibits most prominently.
The duplicate lasts until the next short rest, until an action is duplicated, or until it takes damage.
Fey Court
14th-level Circle of Chaos feature
As an action. you cause a surge of fey wild magic to surge from you and cause the entire battlefield to mold and change with the overflow of magic, causing a number of effects to appear. Roll on the Fey Domain table to decide which domain appears.
You can use this feature once per long rest.
The domain lasts for an hour or until you dispel it.
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Posted Jul 13, 2022Where is the Fey magic table?