Base Class: Monk
Monks who train in the Way of the Ki Blade channel their ki to conjure weapons, and utilise ki in a range of combat disciplines.
Beyond simply training with a variety of weapons, a ki blade can manifest their choice of weapon from pure ki energy.
Forge the Blade
Starting when you choose this tradition at 3rd level, you can harness and shape your ki to manifest weapons.
At the end of a long rest, you summon a weapon in your hand made of concentrated ki energy. You can't hold anything in your hand while manifesting this weapon, or in both hands if summoning two weapons or a weapon with the versatile property. Weapons made using this feature count as monk weapons for you, and you are considered proficient with them. The weapons vanish if not in your hands at the start of your turn, if you are incapacitated or die.
The weapons can be dismissed and recalled as a bonus action. Additionally, as a bonus action, you can spend 1 ki point to change your weapon's form to another form you know.
At 3rd level you choose two weapon forms from the options below. When you reach 6th, 11th, and 17th level in this class, you can choose another weapon form.
Weapon Form: Daggers
You summon a dagger in one or both hands.
(At 6th level) Discipline: ???.
Weapon Form: Darts
You summon a number of darts equal to your proficiency bonus.
(At 6th level) Discipline: ???.
Weapon Form: Fists
You imbue your fists with ki energy. Your unarmed strikes now deal damage equal to the next size up Martial Arts die (e.g. if your Martial Arts die is a d6, this feature allows you to use a d8 in its place for unarmed strikes).
(At 6th level) Discipline: ???.
Weapon Form: Shield and Spear
You summon a spear in your main hand and a shield in your off-hand.
(At 6th level) Discipline: Shield Break. You unleash the ki manifest as your shield in a wave of concussive energy. In place of an attack, you can dismiss your weapon form's shield, foregoing its benefits and usage. Each creature in a 10-foot radius of you must make a Constitution saving throw vs your Ki save DC. On a failed save, a creature takes thunder damage equal to your Martial Arts die and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed. Your shield cannot be recalled until you complete a short or long rest, or change your weapon form as per the Forge the Blade feature.
Weapon Form: Shortbow
You summon a shortbow, and a number of arrows equal to your proficiency bonus.
(At 6th level) Discipline: ???.
Weapon Form: Shortsword
You summon a shortsword in your hand.
(At 6th level) Discipline: ???.
Weapon Form: Whip
You summon a whip in your hand.
(At 6th level) Discipline: ???.
Sharpen and Strike
At 6th level, you extend your ki into your weapon forms, granting you the following benefits.
Magic Weapon Forms. Your attacks with your weapon forms count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
Deft Strike. When you hit a target with a weapon form, you can spend 1 ki point to cause the weapon to deal extra damage to the target equal to your Martial Arts die. You can use this feature only once on each of your turns.
Weapon Form Disciplines. When using a weapon form, you are now able to use its discipline to further enhance or expand your combat expertise. Disciplines are detailed within the description of the weapon form.
Weapon Form
When you reach 6th level in this class, you can choose another weapon form, from the options above.
Double-Edged WIP
At 11th level, you gain the ability to augment your weapon forms further with your ki. When you summon a weapon form, melee and ranged weapons gain a +1 bonus to attack and damage rolls. This bonus increases to +2 at 17th level.
Additionally, as a bonus action, you can expend up to 3 ki points to grant one weapon you touch a bonus to attack and damage rolls when you attack with it. The bonus equals the number of ki points you spent. This bonus lasts for 1 minute or until you use this feature again. This feature has no effect on a magic weapon that already has a bonus to attack and damage rolls.
Weapon Form
When you reach 11th level in this class, you can choose another weapon form, from the options above.
Unerring Accuracy TBC
At 17th level, your mastery of weapons grants you extraordinary accuracy. If you miss with an attack roll using a monk weapon on your turn, you can reroll it. You can use this feature only once on each of your turns.
Weapon Form
When you reach 17th level in this class, you can choose another weapon form, from the options above.






