Base Class: Paladin
During a moment of extreme disparity struggle, a voice in your head offers a chance at redemption, you have worn to throw aside the impurity of your mortal vessel and accept the Prince's gifts Your previous deity is no more you now offer your body, mind, and soul to the Prince of Cures, her touch shaping your body into her ideal champion. Her song rings in the depths of your psyche, your body a vessel for her remedies and you accept it all wholeheartedly.
A paladin who succumbs to the Prince's temptations vows to uphold the sacred mission of bodily perfection and elegance.
Pride: Your image is the Prince's image, all who insult your appearance, ideas and actions must be punished Consider all disrespect towards you and your allies disrespect towards her majesty
Abstinence: The Prince's voice, touch, and blessings are all you need. Do not greed for material gains and do not indulge in acts of pleasure such as drinking alcohol copulation and leisurely activities.
Purity: Any that may desecrate the sanctity of your flesh are forbidden, these include prosthetics, surgery, disguises, illusions that alter your appearance, and anything that would permanently change your body or hide your true form.
Brutality: Offer no mercy towards your enemies and opponents in battle. Flay their skin and bleed them till no blood is left. The Prince takes pleasure in witnessing acts of extreme violence however, limit your brutality to your enemies alone.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Deep Sacrifice: You can use your channel divinity to call upon the Prince's power granting you immense strength in exchange for a sacrifice. As an action you plunge your weapon deep into your own chest, impaling yourself and taking 1d10 slashing damage that cannot be reduced in any way, doing so unleashes a burst of ominous energy forcing any creature within a 15 feet radius you to make a Windom saving throw against your spell save DC. On a failed save, a creature becomes frightened of you until their next turn. Additionally, performing this action coats your weapon it a caustic black Substance dealing an additional 1d8 acid damage for 1 minute.
Leviathan Plunge: You can use your channel divinity to forcefully drain another creature's life force, when hitting a creature with a melee attack, you can use your channel divinity in deal extra necrotic damage to the target. The damage equals 2d6. You regain a number of hitpoints equal to the extra damage given by the channel divinity
At Higher Levels:
Deep sacrifices additional damage increases by 1d8 at 15th level (2d8)
Leviathan plunge's extra damage increases by 1d6 when you reach 5th level (3d6), 11th level (4d6), and 17th level(5d6)
Sanctum Spear
Sanctum Spear: A sacred relic of the Prince's church, a spear carved out of a shard of true ice shackled onto all of the Prince's chosen. It serves both as an icon of loyalty and as the weapon of choice of the Church's Knights. The Sanctum Spear is a one-handed martial weapon that deals 1d12 cold damage on hit. It has the thrown property with a range of 20/60, when thrown, the chain attached to the spear automatically retracts pulling the spear back to your side, as a bonus action you can force the creature hit to roll a Strength saving throw against your spell save DC, being pulled back alongside the spear landing 5 feet adjacent to you in the direction where it was pulled from, this does not affect creatures of the size huge or larger. The Sanctum Spear is soulbound to you and cannot be disarmed, removed, unequipped, or used by anyone other than you. The Sanctum Spear will shatter upon your death. Magical weapons may be sacrificed to the spear to integrate their magical properties.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Abomination Spells
| Paladin Level | Spells |
|---|---|
|
3rd |
|
|
5th |
|
|
9th |
|
|
13th |
|
|
17th |
Prince's Blessing
7th level Abomination feature
Your devotion to the Prince has earned you a place amongst her most cherished vessels. You have been anointed as a knight of her church and given her blessing Your body is wracked with pain and your knees buckle as she remedies the impurities of your flesh causing your body to bloat up mutations to form and a few extra eyes to form across your face. Your armor melds into your skin taking up a new form your new weapon sprouts, now shackled to your soul as a commotion to your vows. Anything for the Prince.
Leviathan Scale Platemail: A set of armor made up of large deep blue serpent scales. It has a purple shimmer to it and feels incredibly lightweight. It falls under medium armor with an AC value of 18 You are unable to wield shields while wearing this armor. The set includes a special helmet that masks your sacred visage and enough viewing holes for your new eyes to see out of (see the rogue lineage wiki for how it looks) This armor is melded into your skin, you can feel through your armor as you would your skin. The armor cannot be removed through any means without killing you and upon death, your armor will crumble into dust. Magical Plate armor may be sacrificed to integrate the magical properties into this armor.
Sanctum Of The Unknown
Beginning at the 15th level,
Your dedication to the Prince has led you to sacrifice the entirety of your being to her, in return, she grants you even greater power. Your Sanctum Spear is reborn through the blood you have spilled in the Prince's name, it transforms into a pair of barb-tipped spears composed of purple scales similar to your armor.
The Sanctum of the Unknown is an extension of an Abomination's being, it is the Prince's greatest gift only blessed upon her most beloved knights. It is composed of a twin pair of spears, the left spear is better suited for throwing whilst the right spear is able to release a powerful volley of light piercers, they have identical stats to the Sanctum Spear other than pair of spears taking up both hands, the throwing range increased to (30/90) and the following changes to the throwing property of the spear.
Tethering Lance: When landing a thrown attack using the Sanctum of the Unknown your left spear remains embedded into your target and they are tethered to you. You are unable to perform a throwing attack with the Sanctum of the Unknown while you remain tethered to a creature. While tethered a creature is unable to move away from you and must roll a Strength saving throw against your spell save DC, breaking free of the tether on a successful save. You have a further two options against tethered opponents:
Light Piercer: While tethered to a creature you are able to forego one of your attacks and launch a volley of homing spears made up of light towards your opponent, make three ranged spell attack rolls dealing 1d8 radiant damage per hit. This action releases your tether. Chain Pull: While tethered to a creature, as a bonus action force the tethered creature to roll a strength saving throw. against your spell save DC or be pulled back alongside your tether spear landing 5 feet adjacent to you in the direction where it was pulled from, this does not affect creatures of the size huge or larger, This action releases your tether.
Chain Pull: While tethered to a creature, as a bonus action force the tethered creature to roll a strength saving throw. against your spell save DC or be pulled back alongside your tether spear landing 5 feet adjacent to you in the direction where it was pulled from, this does not affect creatures of the size huge or larger. This action does not release your tether.
Perfection in Purity
20th level Abomination feature
The Prince's remedies have completely cured you of the impurities that used to plague your mortal vessel You have become the Prince's most perfect creation and her greatest champion. You feel as if you are now a physical manifestation of her essence. Once per long rest, as an action you are able to abandon your mortal form and become an avatar of the Prince. Gaining the following properties for 1 minute.
. You are resistant to all damage types.
. Your size increases to Huge.
You regain double the amount of hitpoints from all sources.
• Reality within a 30-foot radius of you warps into a dark, abyss-like parody of itself. This radius is centered on you and moves with you. Once per turn, you are able to teleport to any point within
this radius. All creatures who end their turn within 5 feet of you have their life force drained taking 2d10 necrotic damage, healing you for an amount equal to the necrotic damage dealt.
Comments