Base Class: Barbarian
Some barbarians have learned to channel their smoldering rage and to use it to bring forth dangerous and momentous magical effects: they can cast spells that are fueled by the endless well of anger that burns within them. They use the might of their rage magic and their skill with weapons to burn and crush their enemies. Several Anarian emmigrants have entered the Battlemage College in Dragonspur City and become Rage Channelers; their very mention strikes fear into the enemies of the capital of Kelerak.
Spellcasting
When you reach 3rd level, you learn to channel your rage to cast spells.
Cantrips. You learn two cantrips of your choice from the sorcerer spell list. You learn an additional sorcerer cantrip of your choice at 10th level.
Spell Slots. The Rage Channeler Spellcasting table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest. For example, if you know the 1st-level spell shield and have a 1st-level and a 2nd-level spell slot available, you can cast shield using either slot.
Spells Known of 1st-Level and Higher. You know three 1st-level sorcerer spells of your choice, one of which you must choose from the evocation spells on the sorcerer spell list.
The Spells Known column of the Rage Channeler Spellcasting table shows when you learn more sorcerer spells of 1st level or higher. One of these must be an evocation spell of your choice, and must be of a level for which you have spell slots. For instance, when you reach 7th level in this class, you can learn one new spell of 1st or 2nd level. The spells you learn at 8th, 14th, and 20th level can come from any school of magic.
Whenever you gain a level in this class, you can replace one of the sorcerer spells you know with another spell of your choice from the sorcerer spell list. The new spell must be of a level for which you have spell slots. You must always know at least one evocation spell of each level, so you can't replace your last evocation spell of a given level with a spell from a different school.
Spellcasting Ability. Strength is your spellcasting ability for your Rage Channeler spells. You use your Strength whenever a spell refers to your spellcasting ability. In addition, you use your Strength modifier when setting the saving throw DC for a sorcerer spell you cast and when making an attack roll with one.
- Spell save DC = 8 + your proficiency bonus + your Strength modifier
- Spell attack modifier = your proficiency bonus + your Strength modifier
| Channeler Level | Cantrips Known | Spells Known | 1st | 2nd | 3rd | 4th |
| 3rd | 2 | 3 | 2 | - | - | - |
| 4th | 2 | 4 | 3 | - | - | - |
| 5th | 2 | 4 | 3 | - | - | - |
| 6th | 2 | 4 | 3 | - | - | - |
| 7th | 2 | 5 | 4 | 2 | - | - |
| 8th | 2 | 6 | 4 | 2 | - | - |
| 9th | 2 | 6 | 4 | 2 | - | - |
| 10th | 3 | 7 | 4 | 3 | - | - |
| 11th | 3 | 8 | 4 | 3 | - | - |
| 12th | 3 | 8 | 4 | 3 | - | - |
| 13th | 3 | 9 | 4 | 3 | 2 | - |
| 14th | 3 | 10 | 4 | 3 | 2 | - |
| 15th | 3 | 10 | 4 | 3 | 2 | - |
| 16th | 3 | 11 | 4 | 3 | 3 | - |
| 17th | 3 | 11 | 4 | 3 | 3 | - |
| 18th | 3 | 11 | 4 | 3 | 3 | - |
| 19th | 3 | 12 | 4 | 3 | 3 | 1 |
| 20th | 3 | 13 | 4 | 3 | 3 | 1 |
Controlled Rage
Starting when you choose this path at 3rd level, you gain the ability to control and harness your rage. You can cast and maintain concentration on spells while raging.
Concentrated Anger
Beginning at 6th level, while you are raging, you have advantage on rolls made to maintain your concentration. In addition, your rage only ends if you haven't attacked a hostile creature since the second to your last turn or taken damage since then.
Channeled Arcana
Beginning at 10th level, while raging, you have resistance against damage caused by spells and you can add your Constitution modifier to the damage roll of any evocation spell you cast.
Fury of Spellfire
Beginning at 14th level, if you are not raging, as an action, you can sacrifice one of your remaining rages to allow your anger to burst forth from you in a fury of spellfire. Each creature in a 20-foot-radius sphere centered on you must make a Dexterity saving throw. A target takes 10d6 fire damage on a failed save, or half as much damage on a successful one. The spellfire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried. You can exclude up to 4 allies from the blast. Alternately, if you are raging, as an action, you can end your rage in a fury of spellfire. The effects are the same, but the damage is decreased by 1d6 for each round you have been raging.
Credit: Farlandworld.com
Fury of Spellfire
Beginning at 14th level, if you are not raging, as an action, you can sacrifice one of your remaining rages to allow your anger to burst forth from you in a fury of spellfire. Each creature in a 20-foot-radius sphere centered on you must make a Dexterity saving throw. A target takes 10d6 fire damage on a failed save, or half as much damage on a successful one. The spellfire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried. You can exclude up to 4 allies from the blast. Alternately, if you are raging, as an action, you can end your rage in a fury of spellfire. The effects are the same, but the damage is decreased by 1d6 for each round you have been raging.
Spellcasting
Cantrips. You learn two cantrips of your choice from the sorcerer spell list. You learn an additional sorcerer cantrip of your choice at 10th level.
Spell Slots. The Rage Channeler Spellcasting table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest. For example, if you know the 1st-level spell shield and have a 1st-level and a 2nd-level spell slot available, you can cast shield using either slot.
Spells Known of 1st-Level and Higher. You know three 1st-level sorcerer spells of your choice, one of which you must choose from the evocation spells on the sorcerer spell list.
The Spells Known column of the Rage Channeler Spellcasting table shows when you learn more sorcerer spells of 1st level or higher. One of these must be an evocation spell of your choice, and must be of a level for which you have spell slots. For instance, when you reach 7th level in this class, you can learn one new spell of 1st or 2nd level. The spells you learn at 8th, 14th, and 20th level can come from any school of magic.
Whenever you gain a level in this class, you can replace one of the sorcerer spells you know with another spell of your choice from the sorcerer spell list. The new spell must be of a level for which you have spell slots. You must always know at least one evocation spell of each level, so you can't replace your last evocation spell of a given level with a spell from a different school.
Spellcasting Ability. Strength is your spellcasting ability for your Rage Channeler spells. You use your Strength whenever a spell refers to your spellcasting ability. In addition, you use your Strength modifier when setting the saving throw DC for a sorcerer spell you cast and when making an attack roll with one.
- Spell save DC = 8 + your proficiency bonus + your Strength modifier
- Spell attack modifier = your proficiency bonus + your Strength modifier
| Channeler Level | Cantrips Known | Spells Known | 1st | 2nd | 3rd | 4th |
| 3rd | 2 | 3 | 2 | - | - | - |
| 4th | 2 | 4 | 3 | - | - | - |
| 5th | 2 | 4 | 3 | - | - | - |
| 6th | 2 | 4 | 3 | - | - | - |
| 7th | 2 | 5 | 4 | 2 | - | - |
| 8th | 2 | 6 | 4 | 2 | - | - |
| 9th | 2 | 6 | 4 | 2 | - | - |
| 10th | 3 | 7 | 4 | 3 | - | - |
| 11th | 3 | 8 | 4 | 3 | - | - |
| 12th | 3 | 8 | 4 | 3 | - | - |
| 13th | 3 | 9 | 4 | 3 | 2 | - |
| 14th | 3 | 10 | 4 | 3 | 2 | - |
| 15th | 3 | 10 | 4 | 3 | 2 | - |
| 16th | 3 | 11 | 4 | 3 | 3 | - |
| 17th | 3 | 11 | 4 | 3 | 3 | - |
| 18th | 3 | 11 | 4 | 3 | 3 | - |
| 19th | 3 | 12 | 4 | 3 | 3 | 1 |
| 20th | 3 | 13 | 4 | 3 | 3 | 1 |
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