Cleric
Base Class: Cleric
Hope is the beacon of light in a world shrouded in darkness. With a spear in hand, Clerics of the Hope Domain stand as the vanguard against the blight. To take up the Domain of Hope, one must take up the call to bring healing to this broken world. Their mission goes hand in hand with their philosophy of the spear. There is a balance with both ends of the spear, On one end, smooth and firm, the clerics are peacemakers seeking truth and understanding for all. On the other end powerful and deadly, willing to fight for and protect the peace.

Disciple of Hope

Starting at 1st level, you bring hope through healing spells to those around you. Whenever you use a spell 1st level or higher you restore hitpoints to a creature, that creature or another within 15ft radius gains hitpoints equal to your wisdom modifier. Add another creature at levels 5, 10, and 15.

Disciple of the Spear

You gain proficiency with the spear. You also gain 1 AC when wielding only the spear and gain advantage when throwing the spear.

Channel Divinity: Power of Hope

Starting at 2nd level, you can use your Channel Divinity to give hope even when against all odds.

As an action, you evoke the Power of Hope that can give a number of temporary hitpoints equal to five times your cleric level for one minute. Choose any creatures within 30ft of you, and divide those temporary hitpoints among them.

Power of Hope also gives your attacks with the spear advantage for one minute.

Aura of Hope

Beginning at 6th level, you can emanate an aura of radiance in a 15-foot radius. Whenever you use Channel Divinity feature you give allies temporary hitpoints equal to wisdom modifier. You gain polearm master feat when only wielding the spear and gain damage modifiers when hitting with opposite end of the spear.

Inspiring Hope

At 8th level, you gain the ability to mark a creature that inspires allies with hope to overcome. They gain 3 hitpoints for each successful attack against creature. You can mark as a bonus action up to amount of your wisdom modifier a day.

Your spear deals bonus 1D6 Radian Damage to marked targets. Additional 1D6 damage at levels 12 and 16.

Hope Remains

Starting at 17th level, You can use your action to embody Hope. Transforming you for up to one minute. During this transformation you get the following benefits:

  • You emanate an aura of radiance in a 30ft radius. Allies within this aura gain temporary hit points equal to your level
  • You and all allies in radius gain +2 to AC and +3 to all saves
  • Spears thrown by cleric during  this time magically return after being thrown

Once you use this feature, you cant use again until you finish a long rest.

Hope Domain Image

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