Base Class: Monk
Monks who devout there lives to state of flow are capable of weaving offence and defense together in a beautiful display of skill. The tradition of flow is all about attaining and maintaining a state of flow, where those who follow it are capable of maneuvering the battle field in a way there enemies cant keep up with.
State of Flow
Starting when you choose this tradition at 3rd level, you learn to weave your attacks together with skillful precision, after you hit an attack with an unarmed strike or while using a monk weapon, you may enter flow. Flow ends early if you miss an attack, take damage, are moved against your will, fall prone, fall unconscious, or end a turn without having made any attacks. While in flow you gain the following benefits.
- You may add your wisdom modifier (minimum of 1) to your attack rolls.
- You may add your wisdom modifier (minimum of 1) to strength, dexterity, and constitution saving throws.
- You have advantage on acrobatics checks to escape a grapple.
If you fall out of your flow do to taking damage, missing an attack, or being moved against your will, you may spend 1 Ki point to maintain your flow instead.
Defensive Strikes
At 6th level you can weave your offense into your defense and then back into your offense, when you do damage with an unarmed strike or an attack with a monk weapon, you can spend 1 Ki point to gain temporary hit points equal to the damage you dealt with the base attack, extra damage features like this ability, smites or sneak attacks do not count towards the temporary hit points you gain. These temporary hit points last until the start of your next turn. If you had any of these temporary hit points left over by the start of next turn, if it hits, the first the attack you make on this turn will deal extra damage equal to the amount of temporary hit points you had left.
Bolstered Mind
At 11th level your mental state while in flow reaches its peak. While in your state of flow, you have resistance to psychic damage, gain advantage on wisdom and charisma saving throws, and cannot be charmed. Also you do not fall out of flow as a result of taking physic damage.
Perfected Flow
At 17th level, your flow cannot be ended as a result of taking damage or missing an attack. In addition you may now add your wisdom modifier (minimum of 1) to your damage rolls done with your unarmed strikes and your monk weapons.
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