Warlock
Base Class: Warlock

You learn a lot of spells that makes you dominate the minds and bodies of others by having many ways to manipulate others and revive those for your army. Your patron is anything that is good at controlling others, dead or alive. Be your own puppet master as you let others attack for you while you sit in the backlines and enjoy the view as blood is shed because of you being bored.

Extended Spell List

SPELL LEVEL

SPELLS

 1st

command, sleep

 2nd

suggestion, gentle repose 

 3rd

animate dead, revivify 

 4th

dominate beast, compulsion 

 5th

dominate person, raise dead 

 

Weaken Will

Starting at 1st level, as a bonus action, you can make target creature you can see within 60 feet of you, have disadvantage on the next saving throw it makes against you attempting to charm them.

Once you use this feature, you can't use it again until you finish a short or long rest.

Allured Animation

Starting at level 1, when you bring a creature back to life it has disadvantage on saving throws against being charmed by you. Additionally charms on the creature from you last twice as long. If the creature dies again and is revived by someone else, the are no longer affected by this feature.

Personal Puppet

At 6th level, you are given a gift from your patron in the form of your own literal puppet. You have control over a Puppet which uses the stats of Animated Armor with the following changes:

  • The Puppet loses its Multi-attack action
  • The Puppet obeys your commands as best it can. It rolls for initiative like any other creature, but you determine its actions, decisions, attitudes, and so on. If you are incapacitated or absent, your Puppet acts on its own.
  • Your Puppet uses your proficiency bonus rather than its own for attacks and skills which it is proficient in.
  • The Puppet also adds your proficiency bonus to its damage rolls.
  • It's hit points are equal to your hit points divided by 2 (rounded up)
  • The Puppet's damage count as magical

Swapping Security

Starting at 10th Level, when you are about to take damage you can use your reaction to teleport to a creature charmed by you or your Puppet, that you can see that is within 60 feet of you, and cause the target to teleport to where you are. The creature you teleport takes the damage you would have received.

Once you use this feature, you can't use it again until you finish a short or long rest.

Mastery of Mind or Matter

Once you reach 14th level, you can decide between which to become mastery of, The Mind of others, or the dead Matter of others:

Matter

You can cast Resurrection once per short or long rest without expending a spell slot or requiring material components

Mind

You can cast Dominate Monster once per short or long rest without expending a spell slot or requiring material components

The Puppeteer Image

Comments

Posts Quoted:
Reply
Clear All Quotes