Ranger
Base Class: Ranger

The Hunters of Artemis are a legion of female warriors, participating in what is known as "the Hunt." They are followers of the Greek goddess Artemis, and Hunters must make a vow with her before they may join her Hunt. Only females may participate in the Hunt (there have been two exceptions, as they were asexual men who were well favored with the goddess).

As they participate in the Hunt, Hunters will find themselves more and more attuned with the forces of nature. They can communicate with wild beasts, and are even empowered by the Wild. They can eventually become a lieutenant of Artemis, being most favored by the goddess.

Wilderness Resistance

At 3rd level, you are immune to disease and have advantage on saving throws made against the poisoned condition. In addition, you gain resistance to a damage type of your choice from the following list: cold, fire, lightning, poison, thunder, radiant.

You gain an additional resistance at 11th level and 15th level

Cold

You gain resistance to cold damage.

Fire

You gain resistance to fire damage.

Lightning

You have resistance to lightning damage.

Poison

You have resistance to poison damage.

Radiant

You have resistance to radiant damage.

Thunder

You have resistance thunder.

Eyes of the Moon

At 3rd level, darkness no longer hinders your vision. While the stars and moon are visible in the sky, you can see in non-magical darkness as if it were bright light.

Uncanny Accuracy

At 3rd level, when you make a weapon attack, you can choose to give yourself advantage on the roll. You can use this feature a number of times equal to your Wisdom modifier and regain expended uses at the end of a long rest.

Defensive Adaptability

At 7th level, you have gained the ability to adapt your defensive stance to the flow of combat. Choose one of the following options:

Focused Shots

While wielding your bow you have the uncanny ability to focus your mind in your archery. You gain proficiency in Wisdom saving throws. If you already have this proficiency, you instead gain proficiency in Intelligence or Charisma saving throws (your choice).

Twin Blades Defense

When wielding your twin blades you gain +2 AC.

Multiattack

At 11th level, you gain the ability to make a multi-attack. You can use this feature a number of times equal to your Dexterity modifier.

Volley

You can use your action to make a ranged attack against any number of creatures within 10 feet of a point you can see within your weapon’s range. You must have ammunition for each target, as normal, and you make a separate attack roll for each target.

Whirlwind Attack

You can use your action to make a melee attack against any number of creatures within your weapon's reach, with a separate attack roll for each target.

Lieutenant of Artemis

At level 15, your skill in the Hunt has won you the utmost respect from Artemis. You are assigned to become her new lieutenant. You may now roll a 19 or 20 to critically hit in weapon and spell attacks. You gain +1 to your AC and a +2 your Dexterity score, which may now be increased to a maximum of 22.

Previous Versions

Name Date Modified Views Adds Version Actions
2/17/2022 1:51:01 AM
4
1
--
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes