Base Class: Rogue
Master of range combat and research
Bonus Proficiencies
When you choose this archetype at 3rd level, you gain proficiency with fire weapons and the Tinkering Tools..
Marksman
Starting at 3rd level, you to key places of the creature that will allow you to reach to them without the need to run. You have advantage on attack rolls against any creature that hasn't moved in their turn. In addition, any hit you score against a creature that is surprised reduce their speed in half until the beginning of your next turn.
Tracker Expert
Starting at 9th level, you are able to find anyone, making sure to ask the right people in the most precise way and searching the hints that will lead to their location.
You get advantage on any skill check that will be used to search the location of your target, such as investigation, perception for tracks, or persuasion, deception and insight when you're asking people for information.
Precision Shot
At 13th level, you gain the ability to precisely hit a creature on a vital place while being prone. While you're prone and have advantage in your attack, any hit you score against a creature is a critical hit.
You have being practicing to the point that when you're prone, you can stand up by spending 5 feet of movement, rather than half your speed.
Bullseye Shoot
Starting at 17th level, you become a master projectile trajectory, you gain the ability to make an intricate reflective attack that will attack multiple enemies.
When you use your Sneak Attack, you will select a creature that will receive the Sneak Attack damage, and every creature that you choose in a cone between you and your target will need to make a Dexterity saving throw ( DC 8 + Proficiency + Dexterity modifier) or take damage equal to your regular attack or take no damage on a successful saving throw.
Previous Versions
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Coming Soon
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