Base Class: Barbarian
Warlords. Aggressive militaristic leaders whose sole desire is domination in battle. Warlords carry a commanding presence and use brutal executions to bolster the morale of their allies. This unadulterated bloodshed inspires the Warlord's allies to adopt the same brutality and tap into the rage that lies deep in their hearts. The Warlord seeks to lead by example and provides their allies opportunities to give into the anger that lies within, often challenging their allies to push beyond their limits for the sake of unquestioned victory.
Warmonger's Command
At 3rd level, you may use your commanding presence to challenge your foes to stand and fight. When you activate your Rage, choose a creature you can see within 30 ft of you. This creature must make a Wisdom saving throw whose DC is equal to 8 + your Strength mod + your proficiency bonus. On a failure, choose one of the following effects:
“Show me your Worth!”: for the next minute this creature cannot willingly move more than 30 ft away from you as you have challenged their honor. Additionally, this creature has disadvantage on attacks against any creature who is not you for the duration. This creature may repeat their save at the end of each of their turns, ending the effect on a success.
“Begone from here, Coward!”: for the next minute, this creature is frightened of you. The creature must use their full movement to move away from you and cannot willingly move closer to you. Additionally, this creature has disadvantage on attack rolls and ability checks while you are in line of sight. The creature may reroll their save at the end of each of their turns, ending the effect on a success.
You may use your bonus action to expend an additional use of Rage to reactivate this ability.
Tales from Afar
Additionally at level 3, tales of your brutality and commanding nature have begun to reach the ears of others even before they meet you. As a result, you gain proficiency in the Intimidation skill. Additionally, you may use your Strength modifier instead of Charisma when you roll for Intimidation.
Glorious Bloodshed
At 6th level, your brutal acts of aggression have begun to bolster the morale of your allies. When you reduce a creature to 0 HP during your rage, choose a creature within 15 ft of you. This creature receives advantage on their next attack, inspired by your victory in battle.
Blitzkrieg
At 10th level, you may use the initial roar of battle to spur your allies into action. When you activate your Rage, you may choose a number of creatures within 15 ft of you, including yourself. Until the end of your next turn, these creatures gain an additional 15 ft of movement.
Call to War
At 14th level, you have learned how to incite the pure rage that lies at the core of those around you.
When you activate your Rage, you can choose a number of creatures equal to your proficiency bonus within 30 ft of you, including yourself. Until the end of your next turn, these creatures may choose to make their attacks reckless as you do. If a creature chooses to do this, they are not affected by the drawback of having attacks against them also be at advantage. You may use your bonus action to expend an additional Rage to reactivate this ability.
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