Sorcerer
Base Class: Sorcerer

Not all inhabitants of Cloud Pinnacle are blessed with a giant’s height, strength, or fortitude. Those unfortunate beings must find another way to remain competitive in the CCR. Legendary warrior and previous king of Cloud Pinnacle, King Slodoze The Short, pioneered Giant’s Transcendence. A method of combat used to awaken your inner giant and deepen your connection to Therea. The new combat style allowed underdogs to go toe-to-toe with Cloud Pinnacle’s finest.

Spark of the Giant

You embrace your Giant heritage, developing thickened skin. At 1st level, your HitPoint Maximum increases by 2, and it increases by 2 again whenever you gain a level in this class.

In addition, you grow by [roll]3d4[/roll] inches in height.

You learn to speak, read, and write Giant.

Big Shoes to Fill

At 1st level, you can use a bonus action on your turn to Enlarge yourself, immediately before or after you cast a spell of 1st level or higher. This Enlargement works exactly as the Enlargespell but requires no components. The effect lasts until the end of your next turn and does not require concentration.

At 3rd level you may expend two Sorcery Points to cast the Enlarge spell on yourself as a bonus action. Again, this effect requires no components and does not require concentration, but otherwise functions exactly as the normal Enlarge spell.

Starting at 6th level, you may expend four Sorcery Points, instead of two, to cast the Enlarge spell on yourself as a bonus action. Again, this effect requires no components and does not require concentration.Once the effect of this ability is ended, you may not use it again until you have finished a short or long rest. You also gain the Contender ability

Finally, you learn the spell Thunderous Smite, which is added to your spell casting list.

Contender

Your Strength Ability score increases to the same level as your Charisma score for the duration unless your Charisma score is lower.

While under this effect you can attack twice, instead of once, whenever you take the Attack action on your turn.

The additional damage offered by the Enlarge effect increases from 1D4 to 1D6.

You gain temporary HitPoints based on your Sorcerer level + your Charisma modifier +your Constitution modifier

Front Runner

Starting at 14th level, when you use your Strength of the Mighty, you get the following benefits:

Your HitPoints and Hit point maximum increase by 1 per Sorcerer level.

Your reach increases by 5 feet.

Your walking speed increases by 10 feet.

You become resistant to bludgeoning, piercing, and slashing damage.

Therea's champion

At 18th level, your Constitution score increases by 2, up to a maximum of 22.In addition, you can now use contender twice between rests, but no more than once per battle and you gain 2d6 of damage.

You also have the bonus actionAudience’s Favourite where Each hostile creature, within 60ft of the player, must make a Charisma saving throw against the player’s spell save DC. If successful the hostile creature is immune to the effect for 24 hours, if failed the hostile creature will be at a disadvantage on attack rolls on all creatures except the player,for the duration of that turn. This can be used multiple times, equal to your Charisma modifier, the charges refresh every long rest.

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