Monk
Base Class: Monk

The Monks of the Green Arrow follow one path, the path of the Bladed Bow and arrow. A tool that excels in both ranged and melee combat. 

Way Of the Bladed Bow and arrow

When a monk chooses the Way of the Green Arrow at 3rd level they become proficient with the way of the bladed bow and arrow.  For melee purposes the bow is treated as an unarmed strike.

Favored enemy

Beginning at 3rd level, you have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.

Choose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies.

You have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.

When you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.

You choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.

aberrations

You have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.

beasts

You have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.

celestials

You have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.

constructs

You have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.

dragonborn

You have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.

Dragons

You have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.

elementals

You have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.

Feinds

You have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.

Fey

You have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.

Giants

You have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.

Monstrosities

You have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.

Ooze

You have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.

Undead

You have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.

Forest Explorer

At 6th level a Monk of the Green Arrow gains the ability to  read the forest like a book.

When you make an Intelligence or Wisdom check related to any forest terrain, your proficiency bonus is doubled if you are using a skill that you’re proficient in.

While traveling for an hour or more in any forest terrain, you gain the following benefits:

  • Difficult terrain doesn’t slow your group’s travel.
  • Your group can’t become lost except by magical means.
  • Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.
  • If you are traveling alone, you can move stealthily at a normal pace.
  • When you forage, you find twice as much food as you normally would.
  • While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.

Precise shot

at Level 6 you no longer take a penalty for weapons extended range

Forest of shadow

At level 11 a monk of the green arrow has gained the ability to completely blend in while in the forest. While hidden you can use 1 Ki point to become invisible. You remain invisible until you make an attack, cast a spell, or leave the forest area.

Multiattack

At 11th level, you gain one of the following features of your choice. The other will be chosen at level 15

 
Volley

You can spend 1 Ki point per 10 feet points to make a ranged area of attack  hitting all creatures in that area. You must have ammunition for each target, as normal, and you make a separate attack roll for each target. maximum 5 Ki points.

1Ki Point = 10ft.

2 ki points = 20ft.

3 Ki points = 30ft.

4 Ki points = 40ft.

5 Ki points = 50ft.

Whirlwind Bow spin

You can spend 1- 4 Ki points to make a melee attack against a number of creatures equal to 2 times the number of Ki points spent as long as the creatures are within 5 feet of you, with a separate attack roll for each target. Each creature may only be targeted once.

Bladed Bow Mastery

At level 17 you gain mastery of the bladed Bow and arrow, and have the option of one of the following:

 

Bladed Bow Spin

When preforming Flurry of Blows you Gain one additional attack

Farshot

Increase Bladed bows ranged attack range by 1/2

rapid shot

you get one additional ranged attack

Previous Versions

Name Date Modified Views Adds Version Actions
12/2/2020 4:48:58 PM
14
0
--
Coming Soon
12/2/2020 10:25:01 PM
16
0
2.0
Coming Soon
12/3/2020 7:13:23 PM
27
0
--
Coming Soon
2/19/2022 1:06:59 AM
51
5
2.5
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes