Base Class: Rogue
Throughout the multiverse, organizations require muscle that treads the line between brute and sneak. As one that silences threats of all kinds, be it vocal opposition to cover business interests or witnesses to the shadier work of your guild, you play a vital role. Able to make short work of some of the deadliest foes with your bare hands you will never want for work in society’s shadows.
Bonus Proficiency
At 3rd level you gain proficiency in the Intimidation skill.
Cheap Shot
Beginning at 3rd level when you choose this archetype, you gain proficiency with improvised weapons. Additionally, you can add your sneak attack damage to the damage of your unarmed strikes and improvised weapons.
Meat Hooks
Additionally at 3rd level you learn the Unarmed Fighting Style and can use your Cunning Action to make a grapple or shove attempt.
Death Grip
At 9th level your grip is deadlier than a python’s coils. You can add your sneak attack damage to the bludgeoning damage you deal to a creature you have grappled at the beginning of your turn. When you do, the grappled creature cannot speak, use verbal components, or breath weapons until the end of your next turn. You can still only deal your sneak attack damage once per turn.
Dead Eyed Stare
By 13th level your ability to Intimidate the creatures you face reaches a new height. When a creature within 30 feet is hit by a melee attack you can see, you can use your reaction to make an Intimidation check against the attacker with a DC equal to their attack roll. If the check succeeds, the attack misses as the assailant fears your reprisal. You can use this feature {{proficiency}} times and regain all uses after a long rest.
Ragdoll
At 17th level even the mightiest creatures become your playthings. You may effectively grapple creatures up to 2 sizes larger than yourself. Additionally you can wield a creature you are grappling as an improvised weapon with a range of 5/10. Medium and smaller creatures deal 1d8 Bludgeoning damage. Large creatures deal 2d8, huge and larger creatures deal 4d8. On a hit the damage of your attack is dealt to both the target and the creature being used as a weapon.
Previous Versions
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