Base Class: Barbarian
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Frenzy
Starting at 3rd level, when you start a rage, or a bonus action during a rage, you may enter a state of berserk frenzy. You gain the following benefits:
- Increase your movement speed by 10ft.
- Double your rage bonus to damage.
- You gain an extra action each turn that you may only use to make an attack action (single attack only) or make a dash action.
Your frenzy ends when your rage ends. At the end of your rage make a DC 5 Constitution saving throw, add the number of rounds you spent raging to the save DC. On a failed save your gain a level of exhaustion. Each subsequent time you use this ability increase the save DC by 5.
Mindless Rage
Beginning at 6th level, you can’t be charmed or frightened while raging. If you are charmed or frightened when you enter your rage, the effect is suspended for the duration of the rage.
Intimidating Glare
Starting at 3rd level, you gain profiency in the intimidation skill. In addition, when you take the Attack action on your turn, you can replace one attack with an attempt to demoralize one humanoid you can see within 30 feet of you that can see and hear you. The target makes a Wisdom saving throw (DC equal to 8 + your proficiency bonus + your strength bonus), or be frightened of you until the end of your next turn. The target has disadvantage on this save of they been dealt damage by you this turn. If your check fails, the target can’t be frightened by you in this way for 10 mins.
When you make an Charisma (Intimidation) check while reading you may add your Strength modifier as a bonus to that roll.
Intimidating Howl
Beginning at 10th level, when you use the Intimidating Glare class feature you may instead effect all enemies within 30ft. All targets must be able to hear you to be effected. The targets makes a Wisdom saving throw (DC equal to 8 + your proficiency bonus + your strength bonus), or be frightened of you until the end of your next turn. If a target succeeds, the target can’t be frightened by you in this way for 10 mins.
You may use this ability 3 times, and recover all uses after a long rest.
Retaliation
Starting at 14th level, when you take damage from a creature that is within 5 feet of you, you can use your reaction to make a melee weapon attack against that creature.
Previous Versions
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2/20/2022 1:06:38 AM
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