Barbarian
Base Class: Barbarian

Primal Energy surges into your body and you become the dire beast within.

Seeing Red

At 3rd level fury clouds your mind, making it harder to influence.

While Raging, you are immune to charmed and frightened effects and have resistance to Psychic Damage. If you are charmed or frightened when you enter your rage, the effect ends. 

When you rage gain 8 + Prof modifier + Constitution modifier in temporary hit points. 

Dire Rage

At 6th level you tap into a primal instinct becoming a bestial version of yourself

While raging, you can choose to enter a Dire Rage. You grow one size into a dire version of yourself and can make an extra attack on your turn after using the attack action. While in this form, you are limited to Claw, Bite and Tail attacks. 

Primal Surge

At 6th level, you can push yourself beyond your normal limits for a moment gaining the primal rage of your ancestors. On your turn, you can make two claw attacks and one bite attack as a bonus action. 

Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.

Terrifying Presence

At 10th level, while in a Dire Rage, you can use your action to frighten creatures with your menacing presence. When you do so, all creatures that you can see or hear you within 30 feet must succeed on a Wisdom saving throw (DC equal to 8 + your proficiency bonus + your Charisma modifier) or be frightened of you until the end of your next turn. On subsequent turns, you can use your bonus action to extend the duration of this effect on the frightened creature until the end of your next turn. 

If the creature succeeds on its saving throw, you can’t use this feature on that creature again for 24 hours.

Alpha

At 14th level, you become the embodiment of fury that fuels your rage allowing you to shrug off fatal blows becoming the ultimate alpha.

While you’re raging, having 0 hit points doesn’t knock you unconscious. You still must make death saving throws, and you suffer the normal effects of taking damage while at 0 hit points. However, if you would die due to failing death saving throws, you don’t die until your rage ends, and you die then only if you still have 0 hit points.

 

Leader of the Pack

At 14th level, while you’re raging, any creature within 5 feet of you that’s hostile to you has disadvantage on attack rolls against targets other than you or another character with this feature. An enemy is immune to this effect if it can’t see or hear you or if it can’t be frightened.

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