Base Class: Sorcerer
You are the descendant of a keeper of the mystical fire, known as a Flame Keeper. Many legends exist of how The Flame came to rest on mere mortals. Perhaps you are the descendant of an Efreeti, Elemental, or Devil from the Nine Hells. In any case, The Flame is yours to command. How will you use this gift, and how far will you go to uncover the power deep within you?
Flame Keeper Spells
1st-level Flame Keeper feature
You learn additional spells when you reach certain levels in this class, as shown on the Flame Keeper Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know.
Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be an evocation or a conjuration spell from the sorcerer, warlock, or wizard spell list.
Flame Keeper Spells
| Sorcerer Level | Spells |
|---|---|
| 1st | hellish rebuke, faerie fire |
| 3rd | continual flame, heat metal |
| 5th | glyph of warding, fireball |
| 7th | wall of fire, fire shield |
| 9th | flame strike, conjure elemental |
Firestorm
1st-level Flame Keeper feature
As the keeper of The Flame your mastery over fire has been greatly enhanced.
You can add your Charisma modifer to cantrips that deal fire damage.
You know the produce flame cantrip and can cast continual flame without material components.
Speaker of The Flame
1st-level Flame Keeper feature
You have been blessed with the gift of The Flame. Allowing you to communicate through fire.
You can hear, see, and speak, through fire that you create from a spell or Flame Keeper feature. As a bonus action, choose a body of fire within 60ft of you that you can see. You can sense through this flame while you are within a number of miles of it equal to your Charisma modifier (minimum of 1 mile).
Passflame
6th-level Flame Keeper feature
Your power over the mystical fire within you grows allowing you to transport yourself or others through fire.
Whenever you cast a spell of 1st level or higher that deals fire damage, the spell leaves behind a 5ft cube of flame within 5ft of its target. The fire from this ability produces no heat and absorbs no oxygen.
As a bonus action, you open a portal of fire within 5ft of you that links itself to a body of fire you have created from a spell or Flame Keeper ability within 90ft. A creature or object can pass through this portal if the fire on the other side is large enough for the creature or object to pass through. The Passflame disappears at the start of your next turn.
You can use this ability a number of times equal to your proficiency bonus and regain the use of this feature after a long rest.
Wreath of the Flame Keeper
14th-level Flame Keeper feature
You pull a protective wreath of fire from the plane of fire, protecting you or an ally from harm.
As an action, you summon a flaming circle of fire onto a creature of your choice within 30ft of you. The creature takes no damage from the flame as it descends onto them searing protective runes into their flesh. Until that creature takes a long rest the wreath stays on them.
When a creature wearing the Wreath of the Flame Keeper is dealt damage from an attack, they can activate the wreath as a reaction to gain temporary hit points equal to half the damage they received. After activating the wreath it vanishes from their body.
Only one creature can have a Wreath of the Flame Keeper on its body at a time and you regain the ability to summon the wreath after completing a long rest.
Depths of the Inferno
18th-level Flame Keeper feature
You are one with the Elemental Plane of Fire, your control over fire has no limits.
You can use your Flame Keeper abilities on any body of fire you have created regardless of distance as long as you are on the same plane as it. Your attacks ignore fire resistance.
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