Paladin
Base Class: Paladin

Tenets of Execution

Never forget the remorse for taking a life and know the mercy granted when taking a life.

Composure.  Kill with no emotion.  Pity is for the rest, not for you.

Know your Enemy.  Try to collect information about your enemies, as preparation brings a clean execution.

Detachment.  Never allow personal matters to get in the way of your duties.

Channel Divinity

When you take this Oath at 3rd level, you gain the following two Channel Divinity options:

Deadly blow You can expend your Channel Divinity to make your next attack automatically a critical hit (See for Critical hits rules on page 196 of Player Handbook).

On your knees As a bonus action, choose a creature you can see within 60 feet. The creature makes a Wisdom saving throw against your spell save DC. On a failure, they are prone for 1 minute due to the pain inflicted upon them. While prone in this way, they cannot take reactions or bonus actions. At the start of each of their turns, the creature may repeat the saving throw. On a failure, the creature must remain prone. On a success, the creature can stand back up again, having been freed from this effect.

Bloodied Hands

Starting at 3rd level, your soul has begun to yearn to kill. Your Lay on Hands pool becomes corrupted, and it may no longer be used to heal others.
Before you hit a creature and deal damage, you can draw power from the pool to make your blows precise through focus. You can spend 15 points to gain advantage on your attacks for one turn.


Alternatively, before you declare an attack you can expend 5 points from your pool to wreath your weapon in murderous energy, allowing your next weapon attack to ignore its target’s damage resistances and immunities if you hit them.

Executioner Spells

PALADIN LEVEL

SPELLS

3rd

Hunter's mark, Hellish rebuke

5th

Shadow Blade, Misty Step

9th

Haste, Counterspell

13th

Death Ward, Fire Shield

17th

Cone of Cold, Banishing Smite

 

Death, Blood, Execution

Starting at 7th level, whenever you or a friendly creature within 10 feet of you hits with attack, they can add your Charisma modifier to their damage roll. Also, you can use Divine smite, expending your Lay on Hands points. Each spell level costs 9 points. You cannot use a divine smite higher than your highest spell level.\

At 18th level, the range of this aura increases to 30 feet.

Trained Body - Deadly Body

At 15th level, you can spend 30 Bloodied Hands points to gain resistance to nonmagical bludgeoning, piercing, and slashing damage until next Dawn.

True Executioner

Starting at 20th level, you become the true destructive force, that is feared by all. Death awaits your prey.

As a bonus action, you undergo a transformation that allows you to embrace your desire to slay. For 1 minute, you gain the following benefits:

  • Every time you hit a creature with a melee attack, you deal an additional 3d8 radiant damage.
  • Your melee weapon attacks score a critical hit on a roll of 19 or 20 on the d20
  • Your determination to survive and wreak havoc upon your foes heals you 10 hit points at the start of each of your turns.
  • Your concentration on spells can't be broken.

Once you use this feature, you can’t use it again until you finish a long rest.

Previous Versions

Name Date Modified Views Adds Version Actions
2/21/2022 6:16:17 AM
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