Base Class: Sorcerer
The precise origin of these sorcerers is unknown. Some suspect that there are more bloodlines that converge into one, while others believe it to be the result of some mystical experimentation.
Enigma of Power
At 1st level you can use excessive arcane energy to cause a explosion of magical force in a point in 150 feat . Each target in a 5-foot-radius sphere centered on a point you choose must make a Charisma saving throw against your spell save DC. A target takes 1d12 + your Charisma modifier force damage on a failed save, or half as much on a success.The damage increases by 1d12 when you reach 5th level (2d12+ your Charisma modifier), 11th level (3d12+ your Charisma modifier), and 17th level (4d12+ your Charisma modifier) in this class.
This feature is affected by metamagic options but isn't considered a spell
Enigma of Destruction
At 1st level, Your arcane abilities allow you to increase the destructive power of your spells at the expense of your body. You can add your Charisma modifier to each damage roll of the spell you cast, if it is allready subject to a similar effect or the spell already add your Spellcast Ability modifier, you must choose which one to apply, you can't have both. Your hit point maximum decreases by 1 and decreases by 1 again whenever you gain a level..
Enigma of Life
At 6th level, you learn how controll your on lifeforce.You gain the following benefits:
- You stop aging, you are immune to any effect that would age you, you can't die from old age.
- You do not need to eat,drink or breathe.
- If you put a severed body (even the head) part of yours back in place when you use this feature, the part reattaches.
Enigma of Mind
At 14th level, you overcome your physical and mental limitations . Your mental ability scores (Intelligence,Wisdom and Charisma) can't be reduced by any means, you can't be possessed, and you are now immune to Charmed and Blinded condition if you are already under the effect of one o more of this condition thy stop to have effect on you.
Master of Power
At 18th level, you have complete mastery of your power. You gain the following effects:
- Your Charisma score increase by 4. Your maximum for this score is now 24.
- if you aren't incapacitated you can spend 11 sorcery points to emit a 5-foot-radius invisible sphere of magic in this area the effects of an antimagic field or other similar effect are suspended for 5 minutes.
- You are no longer subject to the reduction of hit points caused by the Class Feature "Enigma of Destruction".
Previous Versions
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8/1/2018 6:48:49 AM
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340
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1.9
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Coming Soon
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