Base Class: Blood Hunter
The power of spellcasters and other magic users is a constant threat to Blood Hunters, as a response The Order of The Spell Eater was developed. Utilizing their Hemocraft and Rites to disrupt spell casters abilities , a member of The Order of The Spell Eater has learned to use a spellcasters abilities against them. While sustaining themselves and their allies in battle using the energy they have syphoned off from the same spells that were meant to harm them.
Mage Hunter
As a 3rd Level Spell Eater
You gain Proficency in Arcana.
Additionally when any of your rights are active you gain Advantage of Saving throws against spells or spell like abilites.
When You damage any target with your rite active, it has disadvantage on the concentration roll related to that attack.
Arcane Consumption
At the 3rd Level, you can as a reaction, you can use a roll of your Hemocraft Die to cast Adsorb Elements on either yourself, or an ally within range (60) that you can see. When cast on an Ally, they gain the resistance to damage, but you gain the bonus to next melee attack damage. Additionally, at Level 7 you can use this ability to Cast Counterspell on a target, on a success you gain back hit points equal two the roll of 2 Hemocraft die.
You can do this a number of times equal to your Int Modifier
Vexing Brand
A target effected by your brand of Castigation has their mind clouded by the arcane energy flowing through the brand.
As a result Any spell attack roll is done at disadvantage, and any target required to make a saving through automatically succeeds.
Dispelling Rites
At the 15th level, your spell casting disruption is pushed through your Rites. Target hit with your Rite Damage must succeed a CON save, or have a beneficial spell Dispelled from them. If an effect is dispelled in this manner you gain 1 Hemocraft Die of Temporary Hitpoints
Reflective Consumption
At the 18th Level, The use of Arcane Consumption causes the all damage or effects of the spell that would effect the original target is negated. Instead the original caster takes damage equal to a Hemocraft die roll equal to the level of the spell that was consumed, and is marked with the Brand of Castigation. The spell caster can make a CON save and on success will take half damage and not receive the Brand.
This can be done once per short rest.
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