Base Class: Monk
Monks of the Way of the Pumpkin Patch recognize the power of the druidic connection to nature, utilizing it to empower themselves and hinder their foes.
Create Pumpkin Weapons
Beginning at third level, you may choose to spend 2 hours crafting pumpkin weaponry from the associated parts of a pumpkin.
Pumpkin Weapon Technique
Starting at first level you gain proficiency with pumpkin based weaponry. Gaining the following effects
- +1 to attack rolls with pumpkin weaponry
- + 1d4 to damage with pumpkin weaponry
- Beginning at third level, Stem Daggers will
- If strength is higher than dexterity the dagger grows to a pumpkin longsword (1d12 +strength modifier damage) with the ability to cast vine whip (1d4 damage, 25 ft. range)
- If Dexterity is higher than Strength the dagger retains it's form, but on a missed attack the blade spreads 3 vines 10 ft. away from the wielder which attack for 1 round (range 5 ft. damage 1d4).
- Beginning at third level, The Stem Whip will
- have a melee reach of 10 feet
- Stun enemies hit by it with pumpkin seeds DC 8 + proficiency modifier + Dexterity modifier
- Beginning at third level, Pumpkin Seeds will
- On contact (after thrown) the seed will explode creating a cross shaped explosion with a 5 ft. radius (1d6 force damage).
Piece of the Pumpkin
At 6th level, you gain the ability to heal yourself. As an action, you can regain hit points equal to three times your monk level. You must finish a long rest before you can use this feature again.
Pumpkin Resilience.
Beginning at 11th level, you can choose a damage type during a long rest, at the end of the long rest you gain resistance to that damage type for 5 hours
Create Pumpkin Patch
Spell type: Conjuration. You spend 2 ki points to create a 20 foot by 20 foot area of difficult terrain, which summons 1d6 +monk level pumpklins to fight with you for 24 hours. Pumpklins can participate with performance checks, and perform other basic tasks.
Pumpkin Stomach
When a creature eats a pumpkin seed bomb, you may use 3 key points to cause the seed to grow into a full pumpkin. The creature must make a constitution saving throw, on a failed save the creature is reduced to 0 hit points, if it succeeds, it takes 10d10 bludgeoning damage.
You may choose to allow the be digested harmlessly without using an action
Previous Versions
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2/21/2022 10:23:15 PM
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Coming Soon
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